예제 #1
0
 /// <summary>
 /// To easily support custom application timestamps, applications can inject their own messages to the debug message stream
 /// </summary>
 /// <param name="severity">indicates its severity level as defined by the application.</param>
 /// <param name="id">ID is defined by the application.</param>
 /// <param name="message">message</param>
 /// <param name="category">must be DEBUG_CATEGORY_APPLICATION_AMD</param>
 public static void DebugMessageInsertAMD(DebugSeverity severity, uint id, string message, DebugCategoryAMD category = DebugCategoryAMD.APPLICATION_AMD)
 {
     Delegates.glDebugMessageInsertAMD(category, severity, id, message.Length, message);
 }
예제 #2
0
 /// <summary>
 /// Applications can control which messages are generated
 /// </summary>
 /// <param name="category">Zero means all categories.</param>
 /// <param name="severity">Zero means all severities.</param>
 /// <param name="ids">if category or serverity is zero, ids is ignored.</param>
 /// <param name="enabled">Enables or disables the debug messages matched</param>
 /// <remarks>
 /// All messages of severity level DEBUG_SEVERITY_MEDIUM_AMD and DEBUG_SEVERITY_HIGH_AMD in all categories are initially enabled, and all messages at DEBUG_SEVERITY_LOW_AMD are initially disabled.
 /// </remarks>
 public static void DebugMessageEnableAMD(DebugCategoryAMD category, DebugSeverity severity, uint[] ids, bool enabled)
 {
     Delegates.glDebugMessageEnableAMD(category, severity, ids.Length, ref ids[0], enabled);
 }
 /// <summary>
 /// Applications can control which messages are generated
 /// </summary>
 /// <param name="category">Zero means all categories.</param>
 /// <param name="severity">Zero means all severities.</param>
 /// <param name="ids">if category or serverity is zero, ids is ignored.</param>
 /// <param name="enabled">Enables or disables the debug messages matched</param>
 /// <remarks>
 /// All messages of severity level DEBUG_SEVERITY_MEDIUM_AMD and DEBUG_SEVERITY_HIGH_AMD in all categories are initially enabled, and all messages at DEBUG_SEVERITY_LOW_AMD are initially disabled.
 /// </remarks>
 public static void DebugMessageEnableAMD(DebugCategoryAMD category, DebugSeverity severity, uint[] ids, bool enabled)
 {
     Delegates.glDebugMessageEnableAMD(category, severity, ids.Length, ref ids[0], enabled);
 }
 /// <summary>
 /// To easily support custom application timestamps, applications can inject their own messages to the debug message stream
 /// </summary>        
 /// <param name="severity">indicates its severity level as defined by the application.</param>
 /// <param name="id">ID is defined by the application.</param>
 /// <param name="message">message</param>
 /// <param name="category">must be DEBUG_CATEGORY_APPLICATION_AMD</param>
 public static void DebugMessageInsertAMD(DebugSeverity severity, uint id, string message, DebugCategoryAMD category = DebugCategoryAMD.APPLICATION_AMD)
 {
     Delegates.glDebugMessageInsertAMD(category, severity, id, message.Length, message);
 }
        public static uint GetDebugMessageLogAMD(DebugCategoryAMD[] categories, DebugSeverity[] severities, uint[] ids, int[] lengths, StringBuilder message, uint count = 1)
        {
            count = (uint)Math.Min(categories.Length, Math.Min(severities.Length, Math.Min(ids.Length, Math.Min(lengths.Length, (int)count))));

            return Delegates.glGetDebugMessageLogAMD(count, message.Capacity, ref categories[0], ref severities[0], ref ids[0], ref lengths[0], message);
            //if (count < 1)
            //{
            //    count = (uint)GL.GetIntegerv(GetParameters.DebugLoggedMessages);
            //}

            //count = (uint)Math.Min(categories.Length, Math.Min(severities.Length, Math.Min(ids.Length, Math.Min(lengths.Length, (int)count))));

            //if (count > 0)
            //{
            //    var sb
            //}
        }