public void Catch(bool shouldUseWForIt, PossibleReticle Axe) { if (shouldUseWForIt && W.IsReady() && !Axe.isCatchingNow()) { W.Cast(); } DeathWalker.CustomOrbwalkMode = true; DeathWalker.deathWalkTarget(Axe.Position.Extend(player.Position, player.BoundingRadius - 100), DeathWalker.getBestTarget()); }
public void gatherAze() { DeathWalker.CustomOrbwalkMode = false; if (olafAxe == null) { return; } if (!safeGap(olafAxe.Position.To2D())) { return; } DeathWalker.CustomOrbwalkMode = true; DeathWalker.deathWalkTarget(olafAxe.Position, DeathWalker.getBestTarget()); }