// Use this for initialization void Start() { fireballShooter = GetComponent <FireballShooter> (); flashColor = GetComponent <FlashColor> (); deathShaker = GetComponent <DeathShake> (); animator = GetComponent <Animator> (); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); colInfo = GetComponent <RaycastCollisionChecks> (); flashColor = GetComponent <FlashColor> (); deathShaker = GetComponent <DeathShake> (); SetupMoveAndJumpSpeed(); }