private static void Postfix(DeathMonitor __instance) { __instance.dead.RemoveEffect(MOURNING); __instance.dead.carried .Enter(HideCorpse) .Exit(UnHideCorpse); }
// Start is called before the first frame update void Start() { if (!manuallyDisabled) { deathMonitor = FindObjectOfType <DeathMonitor>(); lifeMonitor = FindObjectOfType <LifeMonitor>(); bodyPartManager = FindObjectOfType <BodyPartManager>(); //Time.timeScale = globalTimeScalingFactor; isTimePassing = false; currentTime.text = "00:00:00"; clockTarget = 0.0f; timeElapsed = 0.0f; } }