//takes away health point public void Damage(int dmg) { if (gameObject.GetComponent <Animation>().IsPlaying("Player_RedFlash") == false) { gameObject.GetComponent <Animation>().Play("Player_RedFlash"); curHealth += dmg; //checks to see if hit will kill you if (curHealth > maxHealth) { print("GAME OVER!"); Death.YouLost(); //resets health curHealth = 2; } } else { print("Invinsible"); } }