new public void OnDestroy() { base.OnDestroy(); DeathEvent.RemoveAllListeners(); PickupEvent.RemoveAllListeners(); HPChangeEvent.RemoveAllListeners(); HPReduceEvent.RemoveAllListeners(); HPRecoverEvent.RemoveAllListeners(); ReviveEvent.RemoveAllListeners(); DestroyEvent.RemoveAllListeners(); MainPlayerAttack.RemoveAllListeners(); }