public bool NewGame(Dealer a_dealer, Player a_player) { a_dealer.AddCard(a_player, true); a_dealer.AddCard(a_dealer, true); a_dealer.AddCard(a_player, true); return(true); }
public void TestDealer17() { Deck deck = new Deck(); Dealer dealer = new Dealer(); dealer.AddCard(new Card(Rank.KING, Suit.HEART)); dealer.AddCard(new Card(Rank.SEVEN, Suit.CLUB)); dealer.Deal(deck); Assert.IsTrue(dealer.CardsinHand == 2); }
public void Test_DoNotNeedDraw() { var dealer = new Dealer(1, "MurabitoA"); // 手札のカードを手動で設定する。 // テストがランダム処理の影響を受けるのを防ぐため。 #pragma warning disable CS0612 // 型またはメンバーが古い形式です dealer.AddCard(new Card(Suit.Diamond, CardNumber.King)); dealer.AddCard(new Card(Suit.Diamond, CardNumber.King)); #pragma warning restore CS0612 // 型またはメンバーが古い形式です Assert.Equal(false, dealer.NeedDraw); }
public void Test_TotalValue() { var dealer = new Dealer(1, "MurabitoA"); // 手札のカードを手動で設定する。 // テストがランダム処理の影響を受けるのを防ぐため。 #pragma warning disable CS0612 // 型またはメンバーが古い形式です dealer.AddCard(new Card(Suit.Club, CardNumber.Ace)); dealer.AddCard(new Card(Suit.Diamond, CardNumber.King)); dealer.AddCard(new Card(Suit.Heart, CardNumber.Queen)); #pragma warning restore CS0612 // 型またはメンバーが古い形式です Assert.Equal(21, dealer.TotalValue); }
public void Test_NoNeedDraw() { var policy = new DealerTurnPolicy(); var dealer = new Dealer(1, "Dealer"); // 手札のカードを手動で設定する。 // テストがランダム処理の影響を受けるのを防ぐため。 #pragma warning disable CS0612 // 型またはメンバーが古い形式です dealer.AddCard(new Card(Suit.Club, CardNumber.Ace)); dealer.AddCard(new Card(Suit.Club, CardNumber.Six)); dealer.AddCard(new Card(Suit.Club, CardNumber.Ten)); #pragma warning restore CS0612 // 型またはメンバーが古い形式です Assert.False(policy.NeedDraw(dealer)); }
private void btnPlantar_Click(object sender, RoutedEventArgs e) { btnEmpezar.IsEnabled = false; btnPlantar.IsEnabled = false; Card cartaD = myDealer.Hand[1]; txtDealer.Text += cartaD.Suit.ToString() + cartaD.Symbol + "\n"; while (Value(myDealer.Hand) < Value(myPlayer.Hand)) { myDealer.AddCard(myDealer.Deal()); txtDealer.Text = ""; foreach (Card card in myDealer.Hand) { txtDealer.Text += card.Suit.ToString() + card.Symbol.ToString() + "\n"; } } if (Value(myDealer.Hand) >= Value(myPlayer.Hand) && Value(myDealer.Hand) <= 21) { txtResultado.Text = "Gana la casa"; contadorP = contadorP + 1; contadorJ = contadorJ + 1; imgMaster.Visibility = Visibility.Visible; } else { txtResultado.Text = "Gana el jugador"; contadorG = contadorG + 1; contadorJ = contadorJ + 1; } txtPartidasJ.Text = contadorJ.ToString(); txtPartidasG.Text = contadorG.ToString(); txtPartidasP.Text = contadorP.ToString(); btnReinicio.IsEnabled = true; }
///<summary> Deals a card to the Player with id "id".</summary> ///<param name="id"> A valid PlayerID</param> ///<returns> int value representing the card, 0-51 </returns> public int DealCardToPlayer(int id) { Dealer p = _idToDealer[id]; int card = _deck.NextCard; p.AddCard(card); return(card); }
public void Test5CardsUnder21Win() { Player player = new Player(); Deck deck = new Deck(); Dealer dealer = new Dealer(); player.AddCard(new Card(Rank.TWO, Suit.DIAMOND)); player.AddCard(new Card(Rank.TWO, Suit.SPADE)); player.AddCard(new Card(Rank.ACE, Suit.SPADE)); player.AddCard(new Card(Rank.FOUR, Suit.SPADE)); player.AddCard(new Card(Rank.ACE, Suit.HEART)); dealer.AddCard(new Card(Rank.TEN, Suit.HEART)); dealer.AddCard(new Card(Rank.TEN, Suit.SPADE)); BlackJackGame game = new BlackJackGame(deck, player, dealer); game.CheckScores(); Assert.IsTrue(game.Status == GameState.WIN); }
public void TestWin21() { Player player = new Player(); Deck deck = new Deck(); Dealer dealer = new Dealer(); BlackJackGame game = new BlackJackGame(deck, player, dealer); dealer.AddCard(new Card(Rank.TEN, Suit.HEART)); dealer.AddCard(new Card(Rank.EIGHT, Suit.SPADE)); player.AddCard(new Card(Rank.ACE, Suit.DIAMOND)); player.AddCard(new Card(Rank.JACK, Suit.SPADE)); game.CheckScores(); game.RestartGame(); Assert.AreEqual(105, game.Player.Money); }
public void TestLose() { Player player = new Player(); Dealer dealer = new Dealer(); Deck deck = new Deck(); player.AddCard(new Card(Rank.NINE, Suit.DIAMOND)); player.AddCard(new Card(Rank.TEN, Suit.SPADE)); dealer.AddCard(new Card(Rank.TEN, Suit.CLUB)); dealer.AddCard(new Card(Rank.TEN, Suit.HEART)); BlackJackGame game = new BlackJackGame(deck, player, dealer); game.Decision = true; game.CheckScores(); Assert.IsTrue(game.Status == GameState.LOSE); }
public void TestBetWin() { Player player = new Player(); Deck deck = new Deck(); Dealer dealer = new Dealer(); BlackJackGame game = new BlackJackGame(deck, player, dealer); player.AddCard(new Card(Rank.ACE, Suit.DIAMOND)); player.AddCard(new Card(Rank.NINE, Suit.SPADE)); dealer.AddCard(new Card(Rank.TEN, Suit.HEART)); dealer.AddCard(new Card(Rank.EIGHT, Suit.SPADE)); game.Decision = true; game.CheckScores(); game.RestartGame(); Assert.IsTrue(game.Player.Money == 100); }
public Table() { m_Players = new List <Player>(); m_Dealer = new Dealer(); m_Dealer.Join(this); for (int i = 0; i < CARD_MAX; i++) { m_Cards[i] = new Card(i, m_Dealer); m_Dealer.AddCard(m_Cards[i]); } }
private void BtnStop_Click(object sender, RoutedEventArgs e) { txtDealerHand.Text = ""; foreach (Card c in dealer.Hand) { txtDealerHand.Text += c.Symbol + c.Suit + "\n"; } while (Check(dealer.Hand) < Check(player.Hand)) { Card c = dealer.Deal(); dealer.AddCard(c); App.Current.Dispatcher.Invoke((Action) delegate { txtDealerHand.Text += c.Symbol + c.Suit + "\n"; DealerScore.Content = Check(dealer.Hand); }); } int DealerValue = Check(dealer.Hand); DealerScore.Content = DealerValue; int handValue = Check(player.Hand); lblNew.Content = handValue; if (DealerValue > 21) { btnAdd.IsEnabled = false; btnStop.IsEnabled = false; MessageBox.Show("El jugador gana"); } if (handValue > DealerValue && handValue <= 21) { btnAdd.IsEnabled = false; btnStop.IsEnabled = false; MessageBox.Show("El jugador gana"); } else { if (handValue == DealerValue) { btnAdd.IsEnabled = false; btnStop.IsEnabled = false; MessageBox.Show("Draw"); } else { btnAdd.IsEnabled = false; btnStop.IsEnabled = false; MessageBox.Show("La casa gana"); } } }
public void TestBetLose() { Player player = new Player(); Deck deck = new Deck(); Dealer dealer = new Dealer(); BlackJackGame game = new BlackJackGame(deck, player, dealer); player.AddCard(new Card(Rank.TEN, Suit.DIAMOND)); player.AddCard(new Card(Rank.FOUR, Suit.SPADE)); dealer.AddCard(new Card(Rank.TEN, Suit.HEART)); dealer.AddCard(new Card(Rank.EIGHT, Suit.SPADE)); game.Decision = true; game.CheckScores(); game.RestartGame (); Assert.IsTrue(game.Player.Money == 80); }
public void Test_Judgement_WinPlayer() { var judgement = new JudgementPolicy(); #pragma warning disable CS0612 // 型またはメンバーが古い形式です var player = new Player(1, "Winner Player"); player.AddCard(new Card(Suit.Club, CardNumber.Ace)); player.AddCard(new Card(Suit.Club, CardNumber.Eight)); player.AddCard(new Card(Suit.Club, CardNumber.Two)); #pragma warning restore CS0612 // 型またはメンバーが古い形式です #pragma warning disable CS0612 // 型またはメンバーが古い形式です var dealer = new Dealer(1, "Loser Dealer"); dealer.AddCard(new Card(Suit.Club, CardNumber.Four)); dealer.AddCard(new Card(Suit.Club, CardNumber.Six)); dealer.AddCard(new Card(Suit.Club, CardNumber.Jack)); #pragma warning restore CS0612 // 型またはメンバーが古い形式です var winner = judgement.Judge(dealer, player); Assert.Equal(winner, player); }
public void DealerDraw(bool hidden = false) { if (Dealer.HighValue >= 17) //Dont draw more cards { SetWinner(); return; } Card drawnCard = Deck.Draw(); drawnCard.IsHidden = hidden; //Card hidden? Dealer.AddCard(drawnCard); }
/// <returns>a card if the dealer hits, -1 if dealer stands</returns> public int DealerTakeTurn() { Dealer dealer = _idToDealer[_dealerID]; int handValue = DetermineHandValue(dealer.Hand); if (handValue >= 16 || handValue == -1) { return(-1); } int card = _deck.NextCard; dealer.AddCard(card); return(card); }
private void DealCard(Player player) { Card card = player.SelectedCard; card.transform.SetParent(dealer.transform); Hashtable args = new Hashtable(); args.Add("Player", player); dealer.AddCard(card); dealer.ShiftCards(); Utility.DelayedCallWithArgs(gameObject, gameObject, "OnDealAnimationComplete", args, dealer.GetDeckSize()); }
///<summary>Deals a card to the Player with id "id".</summary> ///<param name="id">A valid PlayerID</param> ///<exception>throws System.Exception if the player to hit has already busted</exception> ///<returns>a tuple between the card, 0-51, and a bool representing if the card is faceup </returns> public System.Tuple <int, bool> DealCardToPlayer(int id) { Dealer p = _idToDealer[id]; if (DetermineHandValue(p.Hand) > 21) { throw new System.Exception("We should not be dealing cards to player's who have already busted"); } int card = _deck.NextCard; bool faceup = true; if (p.Hand.Count == 0) { faceup = false; } p.AddCard(card); return(System.Tuple.Create(card, faceup)); }
public int RobarCartas(TextBox bloque, int numCarta, int valorCartas, int valorCartaP) { MessageBox.Show("El Dealer roba 1 carta"); d.AddCard(d.Deal()); bloque.Text = d.Hand[numCarta, 0]; int valorCard = Int16.Parse(d.Hand[numCarta, 1]); txtValor2.Text = (valorCartas + valorCard).ToString(); valorCartas = Int16.Parse(txtValor2.Text); valorCartas = revisar(valorCartas, d.Hand); txtValor2.Text = valorCartas.ToString(); if (valorCartas == 21) { MessageBox.Show("Has perdido, el Dealer hiso 21"); valorCartas = 0; txtRondasP.Text = (Int16.Parse(txtRondasP.Text) + 1).ToString(); btnNew.IsEnabled = true; btnAdd.IsEnabled = false; btnPtr.IsEnabled = false; } else if (valorCartas >= valorCartaP && valorCartas < 21) { MessageBox.Show("Has perdido, el Delaer saco una mejor mano que tu"); valorCartas = 0; txtRondasP.Text = (Int16.Parse(txtRondasP.Text) + 1).ToString(); btnNew.IsEnabled = true; btnAdd.IsEnabled = false; btnPtr.IsEnabled = false; } else if (valorCartas > 21) { MessageBox.Show("Has ganado, el Dealer se paso de 21"); valorCartas = 0; txtRondasG.Text = (Int16.Parse(txtRondasG.Text) + 1).ToString(); btnNew.IsEnabled = true; btnAdd.IsEnabled = false; btnPtr.IsEnabled = false; } return(valorCartas); }
public void NewHand(int bet) { Dealer.Clear(); CurrentHand = 0; if (Hands.Count > 1) { Hands.RemoveRange(1, Hands.Count - 1); } foreach (Hand hand in Hands) { hand.Clear(); hand.BetSize = bet; Money -= hand.BetSize; } Deck.ResetDeck(); Dealer.AddCard(Deck.Draw()); foreach (Hand hand in Hands) { hand.AddCard(Deck.Draw()); hand.AddCard(Deck.Draw()); } }
private void btnSave_Click(object sender, RoutedEventArgs e) { btnSave.Visibility = Visibility.Hidden; btnCard.Visibility = Visibility.Hidden; int pointsPlayer = p.Check(p.Hand); int pointsDealer = d.Check(d.Hand); if (pointsDealer > pointsPlayer && pointsDealer > 16) { txtResultsDealer.Text = ""; foreach (Card c in d.Hand) { txtResultsDealer.Text += c.Symbol + c.Suit + " "; } MessageBox.Show("Dealer win"); defeat += 1; } else { while (pointsDealer < pointsPlayer) { d.Confirm(d.Deck); Card j = d.Deal(); d.AddCard(j); txtResultsDealer.Text = ""; pointsDealer += j.Score; if (pointsDealer > 21) { foreach (Card i in d.Hand) { txtResultsDealer.Text += i.Symbol + i.Suit + " "; if (i.Symbol == "A") { i.Score = 1; } } } pointsDealer = d.Check(d.Hand); if (pointsDealer > 21) { MessageBox.Show("You win"); victories += 1; } } while (pointsDealer < 17) { d.Confirm(d.Deck); Card z = d.Deal(); d.AddCard(z); txtResultsDealer.Text = ""; pointsDealer += z.Score; foreach (Card c in d.Hand) { txtResultsDealer.Text += c.Symbol + c.Suit + " "; if (pointsDealer > 21) { foreach (Card i in d.Hand) { if (i.Symbol == "A") { i.Score = 1; } } } } pointsDealer = d.Check(d.Hand); if (pointsDealer > 21) { MessageBox.Show("You win"); victories += 1; } } if (pointsDealer < 22) { txtResultsDealer.Text = ""; foreach (Card c in d.Hand) { txtResultsDealer.Text += c.Symbol + c.Suit + " "; } if (pointsDealer == pointsPlayer) { MessageBox.Show("Tie"); tie += 1; } else { MessageBox.Show("You lose"); defeat += 1; } } } btnNewGame.Visibility = Visibility.Visible; btnFinish.Visibility = Visibility.Visible; }
public void TestDealer17() { Deck deck = new Deck(); Dealer dealer = new Dealer(); dealer.AddCard(new Card(Rank.KING, Suit.HEART)); dealer.AddCard(new Card(Rank.SEVEN, Suit.CLUB)); dealer.Deal(deck); Assert.IsTrue (dealer.CardsinHand == 2); }
public void TestWin() { Player player = new Player(); Dealer dealer = new Dealer(); Deck deck = new Deck(); player.AddCard(new Card(Rank.TEN, Suit.DIAMOND)); player.AddCard(new Card(Rank.TEN, Suit.SPADE)); dealer.AddCard(new Card(Rank.TEN, Suit.CLUB)); dealer.AddCard(new Card(Rank.NINE, Suit.SPADE)); BlackJackGame game = new BlackJackGame(deck, player, dealer); game.Decision = true; game.CheckScores(); Assert.IsTrue(game.Status == GameState.WIN); }
public void DealerDraw() { Dealer.AddCard(Deck.Draw()); }