private static void PoisonWeapon() { bool hasMainHandEnchant = Lua.LuaDoString <bool> (@"local hasMainHandEnchant, _, _, _, _, _, _, _, _ = GetWeaponEnchantInfo() if (hasMainHandEnchant) then return '1' else return '0' end"); bool hasOffHandEnchant = Lua.LuaDoString <bool> (@"local _, _, _, _, hasOffHandEnchant, _, _, _, _ = GetWeaponEnchantInfo() if (hasOffHandEnchant) then return '1' else return '0' end"); bool hasoffHandWeapon = Lua.LuaDoString <bool>(@"local hasWeapon = OffhandHasWeapon() return hasWeapon"); if (!hasMainHandEnchant) { IEnumerable <uint> MP = DeadlyPoisonDictionary .Where(i => i.Key <= Me.Level && ItemsManager.HasItemById(i.Value)) .OrderByDescending(i => i.Key) .Select(i => i.Value); if (MP.Any()) { MHPoison = MP.First(); ItemsManager.UseItem(MHPoison); Thread.Sleep(10); Lua.LuaDoString("/click PickupInventoryItem(17)"); Thread.Sleep(5000); return; } } if (!hasOffHandEnchant && hasoffHandWeapon) { IEnumerable <uint> OP = InstantPoisonDictionary .Where(i => i.Key <= Me.Level && ItemsManager.HasItemById(i.Value)) .OrderByDescending(i => i.Key) .Select(i => i.Value); if (OP.Any()) { OHPoison = OP.First(); ItemsManager.UseItem(MHPoison); Thread.Sleep(10); Lua.LuaDoString("/click PickupInventoryItem(18)"); Thread.Sleep(5000); return; } } }
private static void PoisonWeapon() { bool hasMainHandEnchant = Lua.LuaDoString <bool> (@"local hasMainHandEnchant, _, _, _, _, _, _, _, _ = GetWeaponEnchantInfo() if (hasMainHandEnchant) then return '1' else return '0' end"); bool hasOffHandEnchant = Lua.LuaDoString <bool> (@"local _, _, _, _, hasOffHandEnchant, _, _, _, _ = GetWeaponEnchantInfo() if (hasOffHandEnchant) then return '1' else return '0' end"); bool hasoffHandWeapon = Lua.LuaDoString <bool>(@"local hasWeapon = OffhandHasWeapon() return hasWeapon"); if (!hasMainHandEnchant) { IEnumerable <uint> DP = DeadlyPoisonDictionary .Where(i => i.Key <= Me.Level && ItemsManager.HasItemById(i.Value)) .OrderByDescending(i => i.Key) .Select(i => i.Value); IEnumerable <uint> IP = InstantPoisonDictionary .Where(i => i.Key <= Me.Level && ItemsManager.HasItemById(i.Value)) .OrderByDescending(i => i.Key) .Select(i => i.Value); if (DP.Any() || IP.Any()) { MovementManager.StopMoveTo(true, 1000); MHPoison = DP.Any() ? DP.First() : IP.First(); ItemsManager.UseItem(MHPoison); Thread.Sleep(10); Lua.RunMacroText("/use 16"); Usefuls.WaitIsCasting(); return; } } if (!hasOffHandEnchant && hasoffHandWeapon) { IEnumerable <uint> IP = InstantPoisonDictionary .Where(i => i.Key <= Me.Level && ItemsManager.HasItemById(i.Value)) .OrderByDescending(i => i.Key) .Select(i => i.Value); if (IP.Any()) { MovementManager.StopMoveTo(true, 1000); OHPoison = IP.First(); ItemsManager.UseItem(OHPoison); Thread.Sleep(10); Lua.RunMacroText("/use 17"); Usefuls.WaitIsCasting(); return; } } }