public void Start() { Application.runInBackground = true; // Let the game run when the editor is not focused. ddpConnection = new DdpConnection(serverUrl); ddpConnection.logMessages = logMessages; ddpConnection.OnConnected += (DdpConnection connection) => { Debug.Log("Connected."); StartCoroutine(MyCoroutine()); }; ddpConnection.OnDisconnected += (DdpConnection connection) => { Debug.Log("Disconnected."); StartCoroutine(CoroutineHelper.GetInstance().RunAfter(() => { Debug.Log("Try to reconnect ..."); connection.Connect(); }, 2.0f)); }; ddpConnection.OnConnectionClosed += (DdpConnection connection) => { Debug.Log("Connection closed."); }; ddpConnection.OnError += (DdpError error) => { Debug.Log("Error: " + error.errorCode + " " + error.reason); }; ddpConnection.OnAdded += (collection, id, fields) => { Debug.Log("Added docId " + id + " in collection " + collection); }; ddpConnection.OnRemoved += (collection, id) => { Debug.Log("Removed docId " + id + " in collection " + collection); }; ddpConnection.OnChanged += (collection, id, fields, cleared) => { Debug.Log("Changed docId " + id + " in collection " + collection + " fields: " + fields + " cleared:" + cleared); }; ddpConnection.OnAddedBefore += (collection, id, fields, before) => { Debug.Log("Added docId " + id + " before docId " + before + " in collection " + collection + " fields: " + fields); }; ddpConnection.OnMovedBefore += (collection, id, before) => { Debug.Log("Moved docId " + id + " before docId " + before + " in collection " + collection); }; }
private void Run() { try { this.Connect(); while (!this.IsConnected) { Thread.Sleep(100); } this.Handle(); } catch (ThreadAbortException) { } catch (Exception e) { Logs.Error("[Story] Thread error: " + e.Message); } finally { if (this.Connection != null) { this.Connection.Close(); this.Connection = null; } this.End?.Invoke(this, new EventArgs()); } }
private void OnClose(object sender, EventArgs eventArgs) { this.Subscriptions.Clear(); this.Connection = null; this.IsConnected = false; this.Stop(); }
public void Connect(string url, bool ssl) { _client = new DdpConnection(); _client.Login += OnLogin; _client.Connected += OnConnected; _client.Connect(url, ssl); _client.Error += OnError; _client.Closed += OnClosed; }
static void Main(string [] args) { _client = new DdpConnection("localhost:3000"); _client.Retry = true; _client.Login += Login; _client.Connected += OnConnected; _client.Connect(); Console.ReadKey(); _client.Close(); }
private static void Main(string[] args) { _client = new DdpConnection(); _client.Login += OnLogin; _client.Closed += OnClose; _client.Error += OnError; _client.Connected += OnConnected; _client.Connect("localhost:3000"); Console.ReadKey(); _client.Close(); }
private void Connect() { this.Connection = new DdpConnection(); this.Connection.Error += this.OnError; this.Connection.Connected += this.OnConnected; this.Connection.Closed += this.OnClose; this.Connection.Login += this.OnLogin; this.Connection.Message += this.OnMessage; this.Connection.ConnectAsync(this.URL, this.SSL); }
public void Start() { Application.runInBackground = true; // Let the game run when the editor is not focused. ddpConnection = new DdpConnection(serverUrl); ddpConnection.logMessages = logMessages; ddpConnection.OnConnected += (DdpConnection connection) => { Debug.Log("Connected."); }; ddpConnection.OnDisconnected += (DdpConnection connection) => { Debug.Log("Disconnected."); StartCoroutine(CoroutineHelper.GetInstance().RunAfter(() => { Debug.Log("Try to reconnect ..."); connection.Connect(); }, 2.0f)); }; ddpConnection.OnError += (DdpError error) => { Debug.Log("Error: " + error.errorCode + " " + error.reason); }; localDB = new LocalDB((db, collectionName) => { return(new JsonObjectCollection(db, collectionName)); }, ddpConnection); friendCollection = (JsonObjectCollection)localDB.GetCollection("friends"); friendCollection.OnAdded += (id, fields) => { Debug.Log("Added docId " + id); }; friendCollection.OnRemoved += (id) => { Debug.Log("Removed docId " + id); }; friendCollection.OnChanged += (id, fields, cleared) => { Debug.Log("Changed docId " + id + " fields: " + fields + " cleared:" + cleared); }; }
public void Connect() { Debug.Log("connecting to " + serverUrl); ddpConnection = new DdpConnection(serverUrl); ddpConnection.OnDebugMessage += (string message) => { Debug.Log(message); }; ddpConnection.OnConnected += (DdpConnection connection) => { Debug.Log("connected!"); ddpConnection.Subscribe("cube"); ddpConnection.Subscribe("sphere"); ddpConnection.Subscribe("monkey"); }; ddpConnection.OnError += DdpConnection_OnError; SetupDB(); ddpConnection.Connect(); }
public void Connect() { if (this.IsConnected) { return; } this.State.Set("Connecting..."); this.Connection = new DdpConnection(); this.Connection.Error += this.OnError; this.Connection.Connected += this.OnConnected; this.Connection.Closed += this.OnClose; this.Connection.GetSubscriber <ConfigDoc>("config").Subscribers.Add(this.Collections.Config); this.Connection.GetSubscriber <ControlDoc>("control").Subscribers.Add(this.Collections.Control); this.Connection.GetSubscriber <TestUserDoc>("test-users").Subscribers.Add(this.Collections.TestUsers); this.Connection.ConnectAsync(this.URL, this.SSL); }
private void OnClose(object sender, EventArgs eventArgs) { this.IsConnected = false; if (TestManager.Instance.IsRunning) { TestManager.Instance.Stop(); } this.Subscriptions.Clear(); this.Collections.Clear(); this.Connection = null; this.ConnectionID = null; this.Reconnect(); if (this.IsClosing) { this.IsClosing = false; } }
public void Setup() { _mock = new Mock <WebSocketAdapterBase>(); _connection = new DdpConnection(_mock.Object); }
public void Setup() { _mock = new Mock<IDdpWebSocket>(); _connection = new DdpConnection(_mock.Object); }
public void Setup() { _mock = new Mock<WebSocketAdapterBase>(); _connection = new DdpConnection(_mock.Object); }
public void Setup() { _mock = new Mock <IDdpWebSocket>(); _connection = new DdpConnection(_mock.Object); }