public void Start() { if (m_DebugRenderMeshMaterial == null) { Shader vertexColor = Shader.Find("Custom/VertexColorShader"); m_DebugRenderMeshMaterial = new Material(vertexColor); } m_DbgRenderMesh.CreateGameObject("Dbg Render Mesh", m_DebugRenderMeshMaterial); m_DbgPathRenderer.CreateGameObject("Dbg Path Renderer Mesh", m_DebugRenderMeshMaterial); m_DbgRenderMesh.SetLabelTemplate(m_3DTextTemplate); m_DbgPathRenderer.SetLabelTemplate(m_3DTextTemplate); }