/*================================================================================================================================== * Properties *=================================================================================================================================*/ #endregion #region Public Methods /*================================================================================================================================== * Public Methods *=================================================================================================================================*/ public questStatus Read(out Quest.Functional.Logging.LogSetting logSetting) { // Initialize logSetting = null; questStatus status = null; // Read logSetting status = _dbLogSettingsMgr.Read(out logSetting); if (!questStatusDef.IsSuccess(status)) { return(status); } return(new questStatus(Severity.Success)); }
private questStatus loadLogSettings() { // Initialize questStatus status = null; // Get log settings. LogSetting logSetting = null; DbLogSettingsMgr dbLogSettingsMgr = new DbLogSettingsMgr(this.UserSession); status = dbLogSettingsMgr.Read(out logSetting); if (!questStatusDef.IsSuccess(status)) { this._logSetting = new LogSetting(); return(status); } this._logSetting = logSetting; return(new questStatus(Severity.Success)); }