void Update() { //——————————游戏流程控制—————————— //无操作时间累加 time_no_operation += Time.deltaTime; ////10秒没有操作 //if (time_no_operation >= 10) //{ // anim_player_anim_controller.runtimeAnimatorController = anim_anim_player[1]; // anim_player.SetActive(true); //} //这里是一回合结束 if (count_for_round == 4) { DbControllerScript.topic = topic_level_1[round - 1]; DbControllerScript.time = timerScript.timeCount - time_for_group; DbControllerScript.point = 2 - operation / 2; DbControllerScript.Db_write(); if (round < 5) { round++; } operation = 0; DbControllerScript.round = round; count_for_round = 0; time_for_group = timerScript.timeCount; //scoreBarScript.BarUpdate(); //scoreBarScript.StarUpdate(); //scoreBarScript.YanwenzijunUpdate(); //如果本关还没结束,进入下一轮 if (count < 20) { //anim_player.SetActive(true); Invoke("enter_next_group", 1f); } } //5组素材,则本关结束 if (count == 20) { timerScript.timeEnable = false; musicControllerScript.playSound1(1); musicControllerScript.playSpeak(2); dialog_1.SetActive(true); count++; } }