예제 #1
0
    /// <summary>
    /// 刷新显示部分
    /// </summary>
    public override void OnShowItemInUserInterface()
    {
        for (int ct = 0; ct < ButtonUis.Count; ct++)
        {
            DbClickBotton click  = ButtonUis[ct];
            UISprite      sprite = click.transform.Find("icon").GetComponent <UISprite>();

            if (ct >= ItemsInUserInterface.Count)
            {
                sprite.gameObject.SetActive(false);
                click.GetComponent <BoxCollider>().enabled = false;
                SetSelectSpriteVisiable(ct, false);
                continue;
            }

            int item = ItemsInUserInterface[ct];
            if (item == 0 || !ConfigReader.ItemXmlInfoDict.ContainsKey(item))
            {
                sprite.gameObject.SetActive(false);
                click.GetComponent <BoxCollider>().enabled = false;
                SetSelectSpriteVisiable(ct, false);
                continue;
            }
            click.GetComponent <BoxCollider>().enabled = true;
            sprite.gameObject.SetActive(true);
            sprite.spriteName = ConfigReader.ItemXmlInfoDict[item].sIcon;
        }
    }
예제 #2
0
    /// <summary>
    /// 刷新显示部分
    /// </summary>
    public override void OnShowItemInUserInterface()
    {
        for (int ct = 0; ct < ButtonUis.Count; ct++)
        {
            DbClickBotton click  = ButtonUis[ct];
            UISprite      sprite = click.transform.Find("Item/icon").GetComponent <UISprite>();

            UILabel price = click.transform.Find("Price/Label").GetComponent <UILabel>();
            if (ct >= ItemsInUserInterface.Count)
            {
                //click.gameObject.SetActive(false);
                //click.GetComponent<BoxCollider>().enabled = false;
                DisableGameObjectSprites(click.gameObject);
                SetSelectSpriteVisiable(ct, false);
                continue;
            }
            int item = ItemsInUserInterface[ct];
            if (!ConfigReader.ItemXmlInfoDict.ContainsKey(item))
            {
                //click.gameObject.SetActive(false);
                //click.GetComponent<BoxCollider>().enabled = false;
                DisableGameObjectSprites(click.gameObject);
                SetSelectSpriteVisiable(ct, false);
                continue;
            }
            click.GetComponent <BoxCollider>().enabled = true;
            click.gameObject.SetActive(true);
            price.text = ConfigReader.ItemXmlInfoDict[item].n32CPCost.ToString();
            sprite.gameObject.SetActive(true);
            sprite.spriteName = ConfigReader.ItemXmlInfoDict[item].sIcon;
            if (UIShop.isRecommendEquip && PlayerManager.Instance.LocalAccount.ObjType == ObPlayerOrPlayer.PlayerType)
            {
                Transform      parentKind = click.gameObject.transform.Find("Recommend");
                HeroConfigInfo info       = ConfigReader.GetHeroInfo(PlayerManager.Instance.LocalPlayer.NpcGUIDType);
                //策划说,初级推荐装备,中级,高级都小于6个
                int index  = (info.HeroPreEquip.Count == 0) ? 0 : (info.HeroPreEquip.Count / 6 + 1) * 6;
                int index2 = (info.HeroMidEquip.Count == 0) ? 0 : (info.HeroMidEquip.Count / 6 + 1) * 6;
                if (info.HeroPreEquip.Contains(item) && ct < (info.HeroPreEquip.Count / 6 + 1) * 6)
                {
                    parentKind.Find("Early").gameObject.SetActive(true);
                }
                else if (info.HeroMidEquip.Contains(item) && ct < (info.HeroMidEquip.Count / 6 + 1) * 6 + index)
                {
                    parentKind.Find("Medium").gameObject.SetActive(true);
                }
                else if (info.HeroLatEquip.Contains(item) && ct < (info.HeroLatEquip.Count / 6 + 1) * 6 + index + index2)
                {
                    parentKind.Find("Later").gameObject.SetActive(true);
                }
            }
        }
    }
예제 #3
0
    protected override void AddButtonListener(Transform head)
    {
        for (int ct = 0; ct < UserItemBtnCount; ct++)
        {
            int           ctt   = ct + 1;
            DbClickBotton click = head.Find("Item" + ctt.ToString()).GetComponent <DbClickBotton>();
            click.AddListener(ct, OnButtonClickFunc);
            click.AddListenerDb(ct, OnButtolDbClickFunc);
            ButtonUis.Add(click);

            UIObjDragEvent drag = click.GetComponent <UIObjDragEvent>();
            drag.ObjDragEvent += OnItemDragEvent;
        }
    }
예제 #4
0
    /// <summary>
    /// 刷新显示部分
    /// </summary>
    public override void OnShowItemInUserInterface()
    {
        for (int ct = 0; ct < UserItemBtnCount; ct++)
        {
            int           itemId = -1;
            DbClickBotton click  = ButtonUis.ElementAt(ct);
            UISprite      sprite = click.transform.Find("icon").GetComponent <UISprite>();
            localPlayer.UserGameItems.TryGetValue(ct, out itemId);
            int count = 0;
            localPlayer.UserGameItemsCount.TryGetValue(ct, out count);
            UILabel label = click.transform.Find("Label").GetComponent <UILabel>();
            if (count == 0 || !ConfigReader.ItemXmlInfoDict.ContainsKey(itemId))
            {
                sprite.gameObject.SetActive(false);
                label.gameObject.SetActive(false);
                label.text = "";
                click.GetComponent <UIObjDragEvent>().enabled = false;
                SetSelectSpriteVisiable(ct, false);
                continue;
            }
            click.GetComponent <UIObjDragEvent>().enabled = true;
            sprite.gameObject.SetActive(true);
            sprite.spriteName = ConfigReader.ItemXmlInfoDict[itemId].sIcon;


            if (ConfigReader.ItemXmlInfoDict[itemId].un8OverlapTimes >= 2 && count > 1)
            {
                label.gameObject.SetActive(true);
                label.text = count.ToString();
            }
            else
            {
                label.gameObject.SetActive(false);
                label.text = "";
            }
        }
    }