// Use this for initialization void Start() { m_Animation = GetComponent <Animation>(); m_CurrentKeyState = Idle; m_StartPos = transform.position; m_TargetPos = m_StartPos; DayNightSystem.AddDayNightEventHandler(UpdateDayNight); m_Transform = transform; }
// Use this for initialization void Start() { light = GetComponent <Light>(); DayNightSystem.AddDayNightEventHandler(UpdateDayNight); }