예제 #1
0
    // Use this for initialization
    void Start()
    {
        dayNightSystem = FindObjectOfType<DayNightScript>() as DayNightScript;
        shadowRenderer = gameObject.GetComponent<SpriteRenderer>() as SpriteRenderer;

        parentCollider = transform.parent.gameObject.GetComponent<BoxCollider>();
        defaultScale = new Vector3(parentCollider.size.x, parentCollider.size.z, 1.0f);
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        dayNightSystem = FindObjectOfType <DayNightScript>() as DayNightScript;
        shadowRenderer = gameObject.GetComponent <SpriteRenderer>() as SpriteRenderer;

        parentCollider = transform.parent.gameObject.GetComponent <BoxCollider>();
        defaultScale   = new Vector3(parentCollider.size.x, parentCollider.size.z, 1.0f);
    }