// Use this for initialization void Start() { dayNightSystem = FindObjectOfType<DayNightScript>() as DayNightScript; shadowRenderer = gameObject.GetComponent<SpriteRenderer>() as SpriteRenderer; parentCollider = transform.parent.gameObject.GetComponent<BoxCollider>(); defaultScale = new Vector3(parentCollider.size.x, parentCollider.size.z, 1.0f); }
// Use this for initialization void Start() { dayNightSystem = FindObjectOfType <DayNightScript>() as DayNightScript; shadowRenderer = gameObject.GetComponent <SpriteRenderer>() as SpriteRenderer; parentCollider = transform.parent.gameObject.GetComponent <BoxCollider>(); defaultScale = new Vector3(parentCollider.size.x, parentCollider.size.z, 1.0f); }