private void Start()
    {
        dayNightController.GetActualTime += SetTimeJson;
        LoadData();

        dayNightController.StartTime(timeJSON);

        Instantiate(Interface);


        countdownController             = GameObject.FindWithTag("CountDown").GetComponent <CountDownController>();
        countdownController.secondsLeft = totalSecondsGame;
        countdownController.StartCountDown();
        countdownController.OnCountdownOver += OnCountDownDone;

        if (OnGameStart != null)
        {
            OnGameStart();
        }
    }