private void Start() { dayNightController.GetActualTime += SetTimeJson; LoadData(); dayNightController.StartTime(timeJSON); Instantiate(Interface); countdownController = GameObject.FindWithTag("CountDown").GetComponent <CountDownController>(); countdownController.secondsLeft = totalSecondsGame; countdownController.StartCountDown(); countdownController.OnCountdownOver += OnCountDownDone; if (OnGameStart != null) { OnGameStart(); } }