void Start() { speed = flowSpeed; dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); fw = transform.parent.gameObject.GetComponent <FlowingWaterController>(); SetDir(); }
void Start() { ctrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); waterHeight = startHegiht; }
// Start is called before the first frame update void Start() { speed = flowSpeed; dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); fw = transform.parent.gameObject.GetComponent <FlowingWaterController>(); dir = FlowDir.STRAIGHT; angle = transform.parent.localEulerAngles.z; //InitFlowEffect(); }
private void Start() { Init(); collisionPosition = new Vector3(0.0f, 0.0f, 0.0f); velocity = new Vector3(0.0f, 0.0f, 0.0f); dnChanger = GameObject.Find("DayNightChanger").GetComponent<DayNightChanger>(); gameCtrl = GameObject.Find("GameStateController").GetComponent<GameStateController>(); whc = GameObject.Find("WaterHeightController").GetComponent<WaterHeightController>(); poseCtrl = GameObject.Find("Pose").GetComponent<PoseController>(); oldIsDay = true; flowDir = FlowDir.NON; speed = 1.0f; straightAngle = new List<float>(); }
void Start() { dnChanger = GameObject.Find("DayNightChanger").GetComponent <DayNightChanger>(); flowingWaters = GameObject.FindGameObjectsWithTag("FlowingWater"); whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); fwc = new FlowingWaterController[flowingWaters.Length]; int count = 0; foreach (GameObject obj in flowingWaters) { fwc[count] = obj.GetComponent <FlowingWaterController>(); if (fwc[count] == null) { fwc[count] = obj.GetComponent <StraightFlowController>(); } count++; } }