// Update is called once per frame void UpdateUI() { if (_selectedRoom != null) { _roomUI.SetActive(true); _standardUI.SetActive(false); _roomNumber.text = _selectedRoom.room.roomNumber; for (int i = 0; i < _dayPanels.Length; ++i) { GameObject empty = new GameObject("Day & Date"); TextMeshProUGUI dayDate = empty.AddComponent <TextMeshProUGUI>(); dayDate.text = DateTimeExtension.DateToString(DateTimeExtension.GetDateOfLastDay((DayOfWeek)(i + 1))); empty.transform.parent = _dayPanels[i].transform; } } else { _roomUI.SetActive(false); _standardUI.SetActive(true); } }