private void Start() { // check persistent data path for database, copy from streaming assets if needed DatabasePathChecker.CheckPersistentPath(); // create connection to database sqlhelper = new SQLiteHelper(); }
// Start is called before the first frame update void Start() { // check persistent data path for database, copy from streaming assets if needed DatabasePathChecker.CheckPersistentPath(); // create SQL helper object (opens connection to database, handles db interaction) sqlhelper = new SQLiteHelper(); // create night sky objects CreateStars(); CreateSun(); CreateConstellationSegments(); }