/* * 0 uuid * 1 place_id 1-12 100 101 200 * 2 type * 3 stage * 4 happiness_level * 5 water_level * 6 happiness_desc * 7 water_desc * 8 dust_give * 9 stage_timer */ private void CheckHappinessReduce() { //happens every minute for every plant var start = DateTime.Now; var oldDate = DateTime.Parse(plantStats[6]); if ((start - oldDate).TotalMinutes >= 1) { plantStats[4] = (Int16.Parse(plantStats[4]) - love_down_per_minute).ToString(); plantStats[6] = DateTime.Now.ToString(); //database db.ChangeHappinessLevel(transform.name, plantStats[4]); db.ChangeHappinessDate(transform.name, plantStats[6]); } }