private void InitSpawn() { for (int i = 0; i < entityCount; i++) { Nod start = spawn.SearchFreeNode(); if (start != null) { Database.Mob mob = new Database.Mob(start, this, 1); world.AddMonster(mob); } } }
public void Respawn() { while (true) { Nod start = spawn.SearchFreeNode(); if (start != null) { Database.Mob mob = new Database.Mob(start, this, 1); //Output.WriteLine("Spawn::Respawn Mob ID: " + mob.InternalID.ToString()); world.AddMonster(mob); break; } } }
public MobSpawn(Database.Mob mob) : base((byte)SEND_HEADER.MOB_SPAWN, 29) { streamWriter.Write(1); streamWriter.Write(mob.InternalID); streamWriter.Write(mob.PosX); streamWriter.Write(mob.PosY); streamWriter.Write(mob.Type); streamWriter.Write(mob.MaxHealth); streamWriter.Write(mob.ActHealth); streamWriter.Write(1); if (Program.DEBUG_send) { Output.WriteLine("SendPacketHandlers::MobSpawn Send [" + mob.PosX.ToString() + "," + mob.PosY.ToString() + "," + mob.PosZ.ToString() + "]"); } }