public async void Send_product() { Data_item_stack item_stac = new Data_item_stack() { Amount = 1, Id_item = itemId, Id_list = data_building.Id_list }; await SQL_Manager.Insert <Data_item_stack>("Item_stack", item_stac); done = true; }
public override GameObject Get_new_objectSQL(object dataA, object dataB) { GameObject new_item = Resources.Load <GameObject>("GUI/Item"); GameObject temp = Instantiate(new_item); Gui_item item = temp.GetComponent <Gui_item>(); Data_item_stack Is = (Data_item_stack)dataA; Data_item I = (Data_item)dataB; item.data_item_stack = Is; item.data_item = I; item.Start(); item.Refresh(Is.Id_item); return(temp); }