예제 #1
0
    public async void Send_product()
    {
        Data_item_stack item_stac = new Data_item_stack()
        {
            Amount = 1, Id_item = itemId, Id_list = data_building.Id_list
        };
        await SQL_Manager.Insert <Data_item_stack>("Item_stack", item_stac);

        done = true;
    }
예제 #2
0
    public override GameObject Get_new_objectSQL(object dataA, object dataB)
    {
        GameObject      new_item = Resources.Load <GameObject>("GUI/Item");
        GameObject      temp     = Instantiate(new_item);
        Gui_item        item     = temp.GetComponent <Gui_item>();
        Data_item_stack Is       = (Data_item_stack)dataA;
        Data_item       I        = (Data_item)dataB;

        item.data_item_stack = Is;
        item.data_item       = I;
        item.Start();
        item.Refresh(Is.Id_item);
        return(temp);
    }