public void To_be_load(string MusicfileName) { if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Play") { Dc_OBJ = GameObject.FindGameObjectWithTag("Dc"); Dc = Dc_OBJ.GetComponent <Data_cabinet>(); Dc.Set_BGM_Play(audioSource); Load_music(MusicfileName); } }
void Start() { Dc_OBJ = GameObject.FindGameObjectWithTag("Dc"); Dc = Dc_OBJ.GetComponent <Data_cabinet>(); Dc.Set_Time_Script(time); ops.Set_Dc_Script(Dc); CriAtom.SetBusAnalyzer(false); perfectTime = PlayerPrefs.GetFloat("perfectTime"); greatTime = PlayerPrefs.GetFloat("greatTime"); goodTime = PlayerPrefs.GetFloat("goodTime"); poorTime = PlayerPrefs.GetFloat("poorTime"); }
void OnEnable() { LeanTouch.OnFingerDown += OnFingerDown; LeanTouch.OnFingerSet += OnFingerSet; LeanTouch.OnFingerUp += OnFingerUp; Dc_OBJ = GameObject.FindGameObjectWithTag("Dc"); Dc = Dc_OBJ.GetComponent <Data_cabinet>(); #if UNITY_EDITOR if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Z_PlayONLY") { //Z_PlayONLYはSettingsを読んでいないのでこの形 Swipe_distance = 0.1f; Debug.Log("Swipe_distance " + Swipe_distance); } #endif }
public void Set_Dc_Script(Data_cabinet Dc) { this.Dc = Dc; }
void Start() { Dc_OBJ = GameObject.FindGameObjectWithTag("Dc"); Dc = Dc_OBJ.GetComponent <Data_cabinet>(); }