예제 #1
0
 public void To_be_load(string MusicfileName)
 {
     if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Play")
     {
         Dc_OBJ = GameObject.FindGameObjectWithTag("Dc");
         Dc     = Dc_OBJ.GetComponent <Data_cabinet>();
         Dc.Set_BGM_Play(audioSource);
         Load_music(MusicfileName);
     }
 }
예제 #2
0
 void Start()
 {
     Dc_OBJ = GameObject.FindGameObjectWithTag("Dc");
     Dc     = Dc_OBJ.GetComponent <Data_cabinet>();
     Dc.Set_Time_Script(time);
     ops.Set_Dc_Script(Dc);
     CriAtom.SetBusAnalyzer(false);
     perfectTime = PlayerPrefs.GetFloat("perfectTime");
     greatTime   = PlayerPrefs.GetFloat("greatTime");
     goodTime    = PlayerPrefs.GetFloat("goodTime");
     poorTime    = PlayerPrefs.GetFloat("poorTime");
 }
예제 #3
0
    void OnEnable()
    {
        LeanTouch.OnFingerDown += OnFingerDown;
        LeanTouch.OnFingerSet  += OnFingerSet;
        LeanTouch.OnFingerUp   += OnFingerUp;
        Dc_OBJ = GameObject.FindGameObjectWithTag("Dc");
        Dc     = Dc_OBJ.GetComponent <Data_cabinet>();
#if UNITY_EDITOR
        if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "Z_PlayONLY")
        {        //Z_PlayONLYはSettingsを読んでいないのでこの形
            Swipe_distance = 0.1f;
            Debug.Log("Swipe_distance " + Swipe_distance);
        }
#endif
    }
예제 #4
0
 public void Set_Dc_Script(Data_cabinet Dc)
 {
     this.Dc = Dc;
 }
예제 #5
0
 void Start()
 {
     Dc_OBJ = GameObject.FindGameObjectWithTag("Dc");
     Dc     = Dc_OBJ.GetComponent <Data_cabinet>();
 }