예제 #1
0
    private void HandlerAddPartner(int partnerId)
    {
        RoleInfo role_info = LobbyClient.Instance.CurrentRole;

        if (null != role_info && role_info.PartnerStateInfo != null)
        {
            List <PartnerInfo> partners = role_info.PartnerStateInfo.GetAllPartners();
            if (null == partners)
            {
                return;
            }
            for (int index = 0; index < partners.Count; ++index)
            {
                if (partners[index] != null && partners[index].Id == partnerId)
                {
                    //找到添加伙伴信息
                    PartnerInfo    info   = partners[index];
                    Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);
                    if (npcCfg != null)
                    {
                        if (lblPartnerName != null)
                        {
                            lblPartnerName.text = npcCfg.m_Name;
                        }
                        if (spPortrait != null)
                        {
                            spPortrait.spriteName = npcCfg.m_Portrait;
                        }
                    }
                    UIManager.Instance.ShowWindowByName("PartnerJoin");
                    break;
                }
            }
        }
    }
예제 #2
0
    void Update()
    {
#if UNITY_EDITOR
        if (EditorApplication.isPlaying)
        {
            return;
        }

        if (LoadedPrefabId != LinkId)
        {
            FileReaderProxy.MakeSureAllHandlerRegistered();

            NpcConfigProvider.Instance.Clear();
            NpcConfigProvider.Instance.LoadNpcConfig(Application.dataPath + "/StreamingAssets/Public/NpcConfig.txt", "");
            Data_NpcConfig config = NpcConfigProvider.Instance.GetNpcConfigById(LinkId);
            if (config != null)
            {
                // destroy all subobject
                int count = this.gameObject.transform.childCount;
                for (int i = 0; i < count; ++i)
                {
                    GameObject.DestroyImmediate(gameObject.transform.GetChild(i).gameObject);
                }
                //GameObject.DestroyImmediate(LoadedPrefab);

                // create new one
                Object obj = Resources.Load(config.m_Model);
                LoadedPrefab = GameObject.Instantiate(obj, gameObject.transform) as GameObject;

                LoadedPrefabId = LinkId;
            }
        }
#endif
    }
예제 #3
0
 //有新伙伴
 void HasNewPartener()
 {
     if (m_partnerId != 0)
     {
         RoleInfo role_info = LobbyClient.Instance.CurrentRole;
         if (null != role_info && role_info.PartnerStateInfo != null)
         {
             List <PartnerInfo> partners = role_info.PartnerStateInfo.GetAllPartners();
             if (null == partners)
             {
                 return;
             }
             for (int index = 0; index < partners.Count; ++index)
             {
                 if (partners[index] != null && partners[index].Id == m_partnerId)
                 {
                     //找到添加伙伴信息
                     PartnerInfo    info   = partners[index];
                     Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);
                     if (npcCfg != null)
                     {
                         NewThings newThings = new NewThings();
                         newThings.id   = info.LinkId;
                         newThings.type = GetNewThingsType.T_Partner;
                         newThings.tf   = GetBtnGameObject("Entrance-Partner").transform;
                         newThingsList.Add(newThings);
                     }
                 }
             }
         }
         m_partnerId = 0;
     }
 }
예제 #4
0
    public void SetLevelInfo(int monsterId, int attrId)
    {
        RoleInfo role_info = LobbyClient.Instance.CurrentRole;

        if (role_info != null)
        {
            Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(monsterId);
            if (npcCfg != null)
            {
                if (lblLevel != null)
                {
                    lblLevel.text = "Lv." + role_info.Level.ToString();
                }
                if (lblName != null)
                {
                    lblName.text = npcCfg.m_Name;
                }
                if (spPortrait != null)
                {
                    spPortrait.spriteName = npcCfg.m_Portrait;
                }
            }
        }
        ExpeditionMonsterAttrConfig attrCfg = ExpeditionMonsterAttrConfigProvider.Instance.GetExpeditionMonsterAttrConfigById(attrId);

        if (attrCfg != null && lblFighting != null)
        {
            if (lblFighting != null)
            {
                lblFighting.text = ((int)attrCfg.m_AttrData.GetAddAd(0, role_info.Level)).ToString();
            }
        }
    }
예제 #5
0
    private void UpdateItem(UnityEngine.GameObject go, int id, int damage, bool isHero)
    {
        //伤害值,及对应对比进度条
        UnityEngine.Transform tf = go.transform.Find("value");
        if (tf != null)
        {
            UIProgressBar progress = tf.GetComponent <UIProgressBar>();
            if (progress != null)
            {
                progress.value = (float)damage / m_MaxDamage;
            }
            tf = tf.Find("Label");
            if (tf != null)
            {
                UILabel lblValue = tf.GetComponent <UILabel>();
                if (lblValue != null)
                {
                    lblValue.text = damage.ToString();
                }
            }
        }
        //头像
        tf = go.transform.Find("Sprite");
        if (tf != null)
        {
            UISprite sprite = tf.GetComponent <UISprite>();
            if (sprite != null)
            {
                string spName = "";
                if (isHero)
                {
                    spName = GetHeadSpName(id);
                }
                else
                {
                    PartnerConfig pCfg = PartnerConfigProvider.Instance.GetDataById(id);
                    if (pCfg != null)
                    {
                        Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(pCfg.LinkId);
                        if (npcCfg != null)
                        {
                            spName = npcCfg.m_Portrait;
                        }
                    }
                }
                sprite.spriteName = spName;
            }
        }
        //彩框
        UISprite colorFrame = go.GetComponent <UISprite>();

        if (colorFrame != null)
        {
            //colorFrame.spriteName = "";
        }
    }
예제 #6
0
    //伙伴
    void NewPartner(int linkId)
    {
        LogicSystem.EventChannelForGfx.Publish("ge_refresh_partner", "ui");
        Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(linkId);

        if (npcCfg != null)
        {
            SetIcon(npcCfg.m_Portrait, partnerIcon);
            label.text = label.text = StrTools(750, npcCfg.m_Name);
        }
    }
예제 #7
0
    //设置伙伴图标
    public void SetPartnerIcon(UISprite fram, UISprite icon, PartnerInfo info)
    {
        PartnerLevelUpConfig levelUpCfg = PartnerLevelUpConfigProvider.Instance.GetDataById(info.CurAdditionLevel);
        Data_NpcConfig       npcCfg     = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);

        if (fram != null && levelUpCfg != null)
        {
            fram.spriteName = levelUpCfg.PartnerRankColor;
        }
        if (icon != null)
        {
            icon.spriteName = npcCfg.m_Portrait;
        }
    }
예제 #8
0
        public void PreLoadSceneNpcSkills(int sceneid)
        {
            MapDataProvider mdp = SceneConfigProvider.Instance.GetMapDataBySceneResId(sceneid);

            if (mdp != null)
            {
                DataDictionaryMgr <Data_Unit> ddm = mdp.m_UnitMgr;
                if (ddm != null)
                {
                    MyDictionary <int, object> dataDic = ddm.GetData();
                    if (dataDic != null)
                    {
                        List <int> linkidlist = new List <int>();
                        linkidlist.Clear();
                        List <int> skilllist = new List <int>();
                        skilllist.Clear();
                        foreach (object obj in dataDic.Values)
                        {
                            Data_Unit du = obj as Data_Unit;
                            if (du != null)
                            {
                                if (!linkidlist.Contains(du.m_LinkId))
                                {
                                    linkidlist.Add(du.m_LinkId);
                                }
                            }
                        }
                        foreach (int linkid in linkidlist)
                        {
                            Data_NpcConfig dnc = NpcConfigProvider.Instance.GetNpcConfigById(linkid);
                            if (dnc != null && dnc.m_SkillList != null)
                            {
                                foreach (int skillid in dnc.m_SkillList)
                                {
                                    if (!skilllist.Contains(skillid))
                                    {
                                        skilllist.Add(skillid);
                                    }
                                }
                            }
                        }
                        foreach (int skillid in skilllist)
                        {
                            PreloadNewSkillInstance(skillid);
                        }
                    }
                }
            }
        }
예제 #9
0
    private void InitPartnerSummon()
    {
        RoleInfo role_info = LobbyClient.Instance.CurrentRole;

        if (role_info != null && role_info.PartnerStateInfo != null)
        {
            PartnerInfo info = role_info.PartnerStateInfo.GetActivePartner();
            if (info != null)
            {
                PartnerLevelUpConfig levelUpCfg = PartnerLevelUpConfigProvider.Instance.GetDataById(info.CurAdditionLevel);
                if (levelUpCfg != null)
                {
                    ResetSlotColor(levelUpCfg.PartnerRankColor);
                }
                Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);
                if (npcCfg != null && spPartnerPortrait != null)
                {
                    spPartnerPortrait.spriteName = npcCfg.m_Portrait;
                    if (spPortraitForHp != null)
                    {
                        spPortraitForHp.spriteName = npcCfg.m_Portrait;
                    }
                    UIButton btnComp = spPartnerPortrait.GetComponent <UIButton>();
                    if (btnComp != null)
                    {
                        btnComp.normalSprite = npcCfg.m_Portrait;
                    }
                }
            }
            else
            {
                //没有出战伙伴,隐藏召唤按钮
                if (goParternContainer != null)
                {
                    NGUITools.SetActive(goParternContainer, false);
                }
            }
        }
        if (UIDataCache.Instance.IsPvPScene() || UIDataCache.Instance.IsArenaPvPScene())
        {
            //PVP需要隐藏出战按钮
            if (goParternContainer != null)
            {
                NGUITools.SetActive(goParternContainer, false);
            }
        }
    }
예제 #10
0
 public void InitPartnerInfo(PartnerInfo info)
 {
     if (info != null)
     {
         m_PartnerId = info.Id;
         if (goFighting != null && !NGUITools.GetActive(goFighting))
         {
             NGUITools.SetActive(goFighting, true);
         }
         if (lblFighting != null)
         {
             m_Fighting       = GetPartnerFighting(info.GetAppendAttrConfigId());
             lblFighting.text = m_Fighting.ToString();
         }
         Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);
         if (npcCfg != null && spPortrait != null)
         {
             spPortrait.spriteName = npcCfg.m_Portrait;
             UIButton btnComp = spPortrait.GetComponent <UIButton>();
             if (btnComp != null)
             {
                 btnComp.normalSprite = npcCfg.m_Portrait;
             }
         }
         PartnerLevelUpConfig levelUpCfg = PartnerLevelUpConfigProvider.Instance.GetDataById(info.CurAdditionLevel);
         if (spRankColor != null && levelUpCfg != null)
         {
             spRankColor.spriteName = levelUpCfg.PartnerRankColor;
             UIButton btn = this.GetComponent <UIButton>();
             if (btn != null)
             {
                 btn.normalSprite = levelUpCfg.PartnerRankColor;
             }
         }
     }
 }
예제 #11
0
    private void HandlerAddPartner(int partnerId)
    {
        UnityEngine.GameObject btn = GetBtnGameObject("Entrance-Partner");
        if (!NGUITools.GetActive(btn))
        {
            m_partnerId = partnerId;
            return;
        }
        RoleInfo role_info = LobbyClient.Instance.CurrentRole;

        if (null != role_info && role_info.PartnerStateInfo != null)
        {
            List <PartnerInfo> partners = role_info.PartnerStateInfo.GetAllPartners();
            if (null == partners)
            {
                return;
            }
            for (int index = 0; index < partners.Count; ++index)
            {
                if (partners[index] != null && partners[index].Id == partnerId)
                {
                    //找到添加伙伴信息
                    PartnerInfo    info   = partners[index];
                    Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);
                    if (npcCfg != null)
                    {
                        NewThings newThings = new NewThings();
                        newThings.id   = info.LinkId;
                        newThings.type = GetNewThingsType.T_Partner;
                        newThings.tf   = GetBtnGameObject("Entrance-Partner").transform;
                        newThingsList.Add(newThings);
                    }
                }
            }
        }
    }
예제 #12
0
    //初始化item信息
    public void InitItemInfo(ArenaTargetInfo info)
    {
        if (info == null)
        {
            NGUITools.SetActive(sprite1, false);
            NGUITools.SetActive(sprite2, true);
            return;
        }
        NGUITools.SetActive(sprite2, false);
        NGUITools.SetActive(sprite1, true);
        RoleInfo role = LobbyClient.Instance.CurrentRole;

        if (info.Guid == role.Guid)
        {
            bg.color = color;
        }
        else
        {
            bg.color = color1;
        }
        if (playerName != null)
        {
            playerName.text = info.Nickname;
        }
        if (playerLevel != null)
        {
            playerLevel.text = "Lv." + info.Level.ToString();
        }
        if (PlayerScore != null)
        {
            PlayerScore.text = info.FightingScore.ToString();
        }
        unRank.text = "";
        if (info.Rank < 4)
        {
            switch (info.Rank)
            {
            case 1:
                cup.spriteName = "no1";
                number.text    = "NODA";
                NGUITools.SetActive(cup.gameObject, true);
                break;

            case 2:
                cup.spriteName = "no2";
                number.text    = "NODB";
                NGUITools.SetActive(cup.gameObject, true);
                break;

            case 3:
                cup.spriteName = "no3";
                number.text    = "NODC";
                NGUITools.SetActive(cup.gameObject, true);
                break;

            case -1:
                number.text = "";
                unRank.text = "未排名";
                NGUITools.SetActive(cup.gameObject, false);
                break;
            }
        }
        else
        {
            number.text = info.Rank + "ETH";
            NGUITools.SetActive(cup.gameObject, false);
        }
        if (heroHead != null)
        {
            Data_PlayerConfig cg = PlayerConfigProvider.Instance.GetPlayerConfigById(info.HeroId);
            heroHead.spriteName = cg.m_PortraitForCell;
        }
        SetPartnerPortraitActive();
        if (info.Guid == role.Guid)
        { // 自己 由于服务器发回来的列表里没有自己,所以自己要担架
            for (int i = 0; i < role.ArenaStateInfo.FightPartners.Count; i++)
            {
                PartnerInfo    partnerInfo = GetPartnerInfoById(role.ArenaStateInfo.FightPartners[i]);
                Data_NpcConfig npcCfg      = NpcConfigProvider.Instance.GetNpcConfigById(partnerInfo.LinkId);
                if (npcCfg != null)
                {
                    if (i <= arrNum)
                    {
                        SetPartnerIcon(portrait[i], portraitFrame[i], partnerInfo);
                        NGUITools.SetActive(portrait[i].gameObject, true);
                    }
                }
            }
        }
        else
        { // 列表其他人
            for (int i = 0; i < info.FightPartners.Count; i++)
            {
                Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.FightPartners[i].LinkId);
                if (npcCfg != null)
                {
                    if (i <= arrNum)
                    {
                        SetPartnerIcon(portrait[i], portraitFrame[i], info.FightPartners[i]);
                        NGUITools.SetActive(portrait[i].gameObject, true);
                    }
                }
            }
        }
    }
예제 #13
0
    public void InitPartnerItem(PartnerInfo info, int active_id)
    {
        if (info == null)
        {
            return;
        }
        m_IsPartnerFrag = false;
        SetItemStyle(UIPartnerItemStyle.PartnerPlayed);
        //设置战力
        int partnerFighting = GetPartnerFighting(info.GetAppendAttrConfigId());

        m_PartnerFighting = partnerFighting;
        if (lblFighting != null)
        {
            lblFighting.text = partnerFighting.ToString();
        }
        if (info.CurAdditionLevel <= RankOffset.Length)
        {
            if (RankOffset[info.CurAdditionLevel - 1] == 0)
            {
                if (lblRankOffset != null)
                {
                    lblRankOffset.text = "";
                }
            }
            else
            {
                if (lblRankOffset != null)
                {
                    NGUITools.SetActive(lblRankOffset.gameObject, true);
                    lblRankOffset.text = "+" + RankOffset[info.CurAdditionLevel - 1];
                }
            }
        }

        if (info.CurAdditionLevel <= RankColor.Length)
        {
            lblRankOffset.color = RankColor[info.CurAdditionLevel - 1];
            spRankColor.color   = RankColor[info.CurAdditionLevel - 1];
            if (lblPartnerName != null)
            {
                lblPartnerName.color = RankColor[info.CurAdditionLevel - 1];
            }
        }
        m_PartnerId = info.Id;
        bool isPlayed = (m_PartnerId == active_id);

        m_Isplayed = isPlayed;
        SetPlayed(isPlayed);
        SetSelectedFlagVisible(isPlayed);
        Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);

        if (npcCfg != null)
        {
            if (lblPartnerName != null)
            {
                lblPartnerName.text = npcCfg.m_Name;
            }
            if (spPortait != null)
            {
                spPortait.spriteName = npcCfg.m_Portrait;
            }
        }
    }
예제 #14
0
    public void InitNotHavenPartner(PartnerConfig partner_cfg)
    {
        if (partner_cfg == null)
        {
            return;
        }
        m_IsPartnerFrag = true;
        SetItemStyle(UIPartnerItemStyle.PartnerFrag);
        if (spSelectFlag != null)
        {
            NGUITools.SetActive(spSelectFlag.gameObject, false);
        }
        m_PartnerFighting = -1;
        m_PartnerId       = partner_cfg.Id;
        int fragId = partner_cfg.PartnerFragId;

        m_PartnerFragId = fragId;
        int fragNeedNum = partner_cfg.PartnerFragNum;
        int ownFragNum  = GetItemNum(fragId);

        if (ownFragNum >= fragNeedNum)
        {
            if (goSummonBtn != null)
            {
                NGUITools.SetActive(goSummonBtn, true);
            }
        }
        else
        {
            if (goSummonBtn != null)
            {
                NGUITools.SetActive(goSummonBtn, false);
            }
        }
        if (lblPartnerFragNum != null)
        {
            lblPartnerFragNum.text = ownFragNum + "/" + fragNeedNum;
        }
        if (progressBar != null && fragNeedNum != 0)
        {
            progressBar.value = ownFragNum / (float)fragNeedNum;
        }
        m_CanCompoundPartner = ownFragNum >= fragNeedNum;//可兑换伙伴
        Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(partner_cfg.LinkId);

        if (npcCfg != null)
        {
            if (spPortait != null)
            {
                spPortait.spriteName = npcCfg.m_Portrait;
            }
        }
        ItemConfig itemCfg = ItemConfigProvider.Instance.GetDataById(m_PartnerFragId);

        if (itemCfg != null)
        {
            if (lblPartnerName != null)
            {
                lblPartnerName.text = itemCfg.m_ItemName;
            }
        }
        spRankColor.color = RankColor[0];
    }
예제 #15
0
    //显示与隐藏精英模式
    public void ShowSceneMode(SubSceneType subType, int grade, int npcId)
    {
        bool visible = subType == SubSceneType.Master ? true : false;

        if (goMasterIcon != null)
        {
            NGUITools.SetActive(goMasterIcon, visible);
        }
        if (goCommonIcon != null)
        {
            NGUITools.SetActive(goCommonIcon, !visible);
        }
        if (subType == SubSceneType.Master)
        {
            if (spSceneImage != null)
            {
                UIButton btn = this.GetComponent <UIButton>();
                if (btn != null)
                {
                    btn.normalSprite = c_MasterSpirite;
                }
                spSceneImage.spriteName = c_MasterSpirite;
                spSceneImage.transform.localPosition = masterModePos;
                for (int i = 0; i < starArr.Length; ++i)
                {
                    if (i < grade)
                    {
                        if (starArr[i] != null)
                        {
                            NGUITools.SetActive(starArr[i], true);
                        }
                    }
                    else
                    {
                        if (starArr[i] != null)
                        {
                            NGUITools.SetActive(starArr[i], false);
                        }
                    }
                }
            }
        }
        else
        {
            if (spSceneImage != null)
            {
                UIButton btn = this.GetComponent <UIButton>();
                if (btn != null)
                {
                    btn.normalSprite = c_CommonSpirite;
                }
                spSceneImage.spriteName = c_CommonSpirite;
                spSceneImage.transform.localPosition = commonModePos;
                for (int i = 0; i < starArr.Length; ++i)
                {
                    if (starArr[i] != null)
                    {
                        NGUITools.SetActive(starArr[i], false);
                    }
                }
            }
        }
        //如果npcId!=-1  把头像给加上
        if (npcId != -1)
        {
            //boss关
            Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(npcId);
            if (npcCfg != null && spBossPortrait != null)
            {
                spBossPortrait.spriteName = npcCfg.m_Portrait;
            }
            if (goBossIcon != null)
            {
                NGUITools.SetActive(goBossIcon, true);
            }
            if (goMasterIcon != null)
            {
                NGUITools.SetActive(goMasterIcon, false);
            }
            if (goCommonIcon != null)
            {
                NGUITools.SetActive(goCommonIcon, false);
            }
        }
        else
        {
            if (goBossIcon != null)
            {
                NGUITools.SetActive(goBossIcon, false);
            }
        }
    }
예제 #16
0
    //设置选中的伙伴信息
    public void SetPartnerInfo(int partner_id)
    {
        if (uiPartnerList != null && m_SelectedPartnerId != partner_id)
        {
            uiPartnerList.SetPartnerSelected(m_SelectedPartnerId, false);
        }
        RoleInfo roleInfo = LobbyClient.Instance.CurrentRole;

        if (roleInfo != null && roleInfo.PartnerStateInfo.GetAllPartners() != null)
        {
            if (roleInfo.PartnerStateInfo.GetAllPartners().Count > 0)
            {
                EnableLeftPanel(true);
            }
            else
            {
                EnableLeftPanel(false);
            }
        }
        else
        {
            EnableLeftPanel(false);
        }
        m_SelectedPartnerId = partner_id;
        if (IsPlayedPartner(partner_id))
        {
            m_ActivePartnerId = partner_id;
        }
        CompareFighting(m_ActivePartnerId, m_SelectedPartnerId);
        PartnerInfo info = GetPartnerInfoById(partner_id);

        if (info == null)
        {
            return;
        }
        if (info.CurAdditionLevel <= RankOffset.Length)
        {
            if (RankOffset[info.CurAdditionLevel - 1] == 0)
            {
                if (lblRankOffset != null)
                {
                    NGUITools.SetActive(lblRankOffset.gameObject, false);
                }
            }
            else
            {
                if (lblRankOffset != null)
                {
                    NGUITools.SetActive(lblRankOffset.gameObject, true);
                    lblRankOffset.text = "+" + RankOffset[info.CurAdditionLevel - 1];
                }
            }
        }

        if (info.CurAdditionLevel <= RankColor.Length)
        {
            lblRankOffset.color = RankColor[info.CurAdditionLevel - 1];
            spRankColor.color   = RankColor[info.CurAdditionLevel - 1];
            if (lblPartnerName != null)
            {
                lblPartnerName.color = RankColor[info.CurAdditionLevel - 1];
            }
        }
        Data_NpcConfig npcCfg = NpcConfigProvider.Instance.GetNpcConfigById(info.LinkId);

        if (npcCfg != null)
        {
            if (lblPartnerName != null)
            {
                lblPartnerName.text = npcCfg.m_Name;
            }
            if (spPartnerPortrait != null)
            {
                spPartnerPortrait.spriteName = npcCfg.m_Portrait;
            }
        }
        PartnerConfig partnerCfg = PartnerConfigProvider.Instance.GetDataById(info.Id);

        if (partnerCfg != null && lblPartnerCd != null)
        {
            lblPartnerCd.text = partnerCfg.CoolDown.ToString() + "s";
        }
        float inheritAttack = info.GetInheritAttackAttrPercent();

        if (lblInheritAttack != null)
        {
            lblInheritAttack.text = (inheritAttack * 100) + "%";
        }
        float inheritDefence = info.GetInheritDefenceAttrPercent();

        if (lblInheritDefence != null)
        {
            lblInheritDefence.text = (inheritDefence * 100) + "%";
        }
        if (lblPartnerFighting != null)
        {
            lblPartnerFighting.text = "+" + GetPartnerFighting(info.GetAppendAttrConfigId()).ToString();
        }
        EnablePlayedButton(!IsPlayedPartner(partner_id));
        SetLeftSkillInfo(info.Id, info.CurSkillStage);
        SetLeftAppendAttr(info.GetAppendAttrConfigId());
        SetPartnerInfo(info);
        //是否能训练
        bool canUpgrade = false;

        if (CheckCanUpgrade(partner_id))
        {
            canUpgrade = true;
        }
        UnityEngine.Transform tf = transform.Find("left/Buttons/03Lift/Tip");
        if (tf != null)
        {
            NGUITools.SetActive(tf.gameObject, canUpgrade);
        }
    }