// Start is called before the first frame update void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; mine = GetComponent <PlayerScript> (); StartCoroutine(AttackByTime()); }
public string[] DictionaryReadingTest(string fileData) { File.WriteAllText("TestFile.txt", fileData); DataWorker.ReadWordsFromFile("TestFile.txt"); File.Delete("TestFile.txt"); return(DataWorker.WordsSet.AllWords); }
public string getServiceList() { var dataWorker = new DataWorker(); var allWebservices = dataWorker.getWebServiceList(); WebServiceNode wsn5588 = null; int count = 0; foreach (WebServiceNode wsn in allWebservices) { Console.WriteLine(String.Format("{0} - {1}", count++, wsn.ServiceID)); if (5588 == wsn.ServiceID) { wsn5588 = wsn; } } if (allWebservices != null) { var json = JsonConvert.SerializeObject(allWebservices); json = "{ \"data\":" + json + "}"; return(json); } else { throw new NullReferenceException(); } }
//List<Room> room = new List<Room>(); // Use this for initialization void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; //StartCoroutine ("RequestRoomData"); /* * gm._GameState * .DistinctUntilChanged() * .Where(x => x == GameState.ConnectionComp) * .Subscribe(_ => setMenu01Player()); */ gm._GameState .DistinctUntilChanged() .Where(x => x == GameState.CheckRoomData) .Subscribe(_ => QuickStart()); gm._GameState .DistinctUntilChanged() .Where(x => x == GameState.RoomDataUpdate) .Subscribe(_ => RoomDataCheck()); }
//Метод регистрации пользователя. private void RegisterButton_Click(object sender, RoutedEventArgs e) { string login = Login.Text.Trim(); string password_1 = Password_1.Password.Trim(); string password_2 = Password_2.Password.Trim(); string name = Name.Text.Trim(); string surname = Surname.Text.Trim(); string company = Company.Text.Trim(); bool check_login = CheckLogin(this.Login, this.LoginBorder, login); bool check_password = CheckPassword(this.Password_1, this.Password_2, this.PasswordBorder_1, this.PasswordBorder_2, password_1, password_2); bool check_name = CheckName(this.Name, this.NameBorder, name); bool check_surname = CheckSurname(this.Surname, this.SurnameBorder, surname); bool check_company = CheckСompany(this.Company, this.CompanyBorder, company); if (check_login & check_password & check_name & check_surname & check_company) { DataWorker.CreatePosition(login, password_1, name, surname, company); this.TextResult.Text = "Вы успешно зарегистрировались"; } else { this.TextResult.Text = "Повторите попытку регистрации"; } }
// Start is called before the first frame update void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; if (!debug) { ps = transform.parent.GetComponent <PlayerScript>(); } copyMesh = Instantiate(originMesh); mf = GetComponent <SkinnedMeshRenderer>(); mc = GetComponent <MeshCollider>(); mf.sharedMesh = copyMesh; mf.sharedMesh.RecalculateBounds(); mf.sharedMesh.RecalculateNormals(); mc.sharedMesh = mf.sharedMesh; for (int i = 0; i < GetComponent <Renderer>().sharedMaterials.Length; i++) { GetComponent <Renderer>().sharedMaterials[i] = mat; } start = end = Vector3.zero; if (!debug) { ps.model = this; } }
// Use this for initialization void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; IChaos = new IntermittentChaos(); StartCoroutine("Chaos"); }
//Обновление списка номенклатур private void UpdateNomenclatureView() { AllNomenclature = DataWorker.Sel_nomenclature(); MainWindow.AllNomenclatureView.ItemsSource = null; MainWindow.AllNomenclatureView.Items.Clear(); MainWindow.AllNomenclatureView.ItemsSource = AllNomenclature; MainWindow.AllNomenclatureView.Items.Refresh(); }
private void UpdateAllUsersView() { AllUsers = DataWorker.GetAllUsers(); MainWindow.AllUsersView.ItemsSource = null; MainWindow.AllUsersView.Items.Clear(); MainWindow.AllUsersView.ItemsSource = AllUsers; MainWindow.AllUsersView.Items.Refresh(); }
// Start is called before the first frame update void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; mine = GetComponent <PlayerScript>(); handPos = hand.transform.localPosition; StartCoroutine(AttackByTime()); }
static void Main() { IDataWorker worker = new DataWorker(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1(worker.Accounts.GetAll())); }
private void UpdateAllSupplysView() { //наполнили, обнунлили и опять добавили AllSupplys = DataWorker.GetAllSupplys(); MainWindow.AllSupplysView.ItemsSource = null; MainWindow.AllSupplysView.Items.Clear(); MainWindow.AllSupplysView.ItemsSource = AllSupplys; MainWindow.AllSupplysView.Items.Refresh(); }
//Метод кнопки для запуска теста. public void StartTestingButton_Click(object sender, RoutedEventArgs e) { TestLabel.Content = NameTest; GridMain.Visibility = Visibility.Visible; Questions = DataWorker.GetAllQuestions(NameTest); Answers = DataWorker.GetAllAnswers(NameTest); Dispatcher_Timer(); ShowQuestion(); }
private void updateAllDepartmentsView() { AllDepartments = DataWorker.findAllDepartments(); DepartmentWindow.AllDepartments.ItemsSource = null; DepartmentWindow.AllDepartments.Items.Clear(); DepartmentWindow.AllDepartments.ItemsSource = AllDepartments; DepartmentWindow.AllDepartments.Items.Refresh(); DepartmentName = null; }
// Start is called before the first frame update void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; a = AttackUI.GetComponent <filledImage> (); d = DiffenceUI.GetComponent <filledImage> (); s = SpeedUI.GetComponent <filledImage> (); }
public void SaveCreatedDataToNpy() { foreach (KeyValuePair <int, List <byte[]> > entry in CreatedData) { DataWorker.WriteToNpyFile(entry.Value, entry.Key); } CreatedData = new Dictionary <int, List <byte[]> >(); }
private void updateAllPositionsView() { AllPositions = DataWorker.findAllPositions(); PositionWindow.AllPositions.ItemsSource = null; PositionWindow.AllPositions.Items.Clear(); PositionWindow.AllPositions.ItemsSource = AllPositions; PositionWindow.AllPositions.Items.Refresh(); PositionName = null; PositionDepartment = null; }
// Сохранение игры при закрытии окна private static void GameWin_Closed(object?sender, EventArgs e) { if (Player.WordsList.Count != field.WordsList.Count) { DataWorker.SaveField(field, DataWorker.FieldSavePath); DataWorker.SavePlayer(DataWorker.PlayerSavePath); } SetMainWindow(); }
// Use this for initialization void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; if (this.gameObject.name.Equals("NameInputField") && so.connecting) { GetComponent <InputField> ().text = SocketObject.Instance.name; } }
// Use this for initialization void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; pd = new PlayerData(); //toPos = transform.position; //transform.LookAt(new Vector3(0, transform.position.y, 0)); //fpsCam.hRotation = transform.rotation; }
public async void OnStartCommandExecute(object obj) { IsStartEnabled = false; IsStopEnabled = true; TeleStatus = "Рассылка запущена!"; await Task.Run(async() => { while (IsStopEnabled) { foreach (var item in DataGridQueries) { if (item.Status == "Ожидание...") { if (item.DateTimeSending <= DateTime.Now) { TelegramContext = new TelegramLogic(PhoneNumber); await TelegramContext.LogInAsync(); bool result = false; string exception = null; try { result = await TelegramContext.SendMessage(new TelegramLibrary.Models.SendingQueryModel() { PhotoPath = item?.PhotoPath, SendingChannel = item.SendingChannel, SendingText = item?.SendingText }); } catch (Exception ex) { exception = ex.StackTrace; } if (result) { item.Status = "Успешно!"; SuccessfullyRequested++; WaitingRequest--; DataWorker.AddInfoToDB(PhoneNumber, item.SendingChannel, String.IsNullOrEmpty(item?.PhotoPath), item?.SendingText, item.DateTimeSending, true, exception); } else { item.Status = "Не отправлено!"; BadRequested++; WaitingRequest--; DataWorker.AddInfoToDB(PhoneNumber, item.SendingChannel, String.IsNullOrEmpty(item?.PhotoPath), item?.SendingText, item.DateTimeSending, false, exception); } TelegramContext.LogOut(); } } } Thread.Sleep(15000); } }); }
public string getOntology(string conceptKeyword) { var dataWorker = new DataWorker(); var ontologytreeJson = string.Empty; keywordsList = new SortedSet <string>(); json = string.Empty; //get ontology from hiscentral var getOntologytree = dataWorker.getOntologyTree(conceptKeyword); XmlDocument ontologytreeXML = new XmlDocument(); if (getOntologytree != null) { ontologytreeXML.LoadXml(getOntologytree); //string json = Newtonsoft.Json.JsonConvert.SerializeXmlNode(doc.DocumentElement); } // Ontology tree var tree = new OntologyTree(); //var tmpxmldoc = ReadOntologyXmlFile(); FillTree(ontologytreeXML.DocumentElement, tree.Nodes); //XmlReader rdr = XmlReader.Create(new System.IO.StringReader(ontologytreeXML)); //while (rdr.Read()) //{ // if (rdr.NodeType == XmlNodeType.Element) // { // Console.WriteLine(rdr.LocalName); // } //} if (tree != null) { // XmlDocument doc = new XmlDocument(); // doc.LoadXml(ontologytreeXml); //string json = Newtonsoft.Json.JsonConvert.SerializeXmlNode(doc.DocumentElement); ontologytreeJson = Newtonsoft.Json.JsonConvert.SerializeObject(tree.Nodes[0].children, new JsonSerializerSettings { ReferenceLoopHandling = ReferenceLoopHandling.Ignore, PreserveReferencesHandling = PreserveReferencesHandling.None // PreserveReferencesHandling = PreserveReferencesHandling.Objects } ); } return(ontologytreeJson); }
//Метод отвечающий за кнопку смены данных. public void Button_Click(object sender, RoutedEventArgs e) { string NewName = Name.Text.Trim(); string NewSurname = Surname.Text.Trim(); string NewCompany = Company.Text.Trim(); bool check_name; bool check_surname; bool check_company; RegisterWindow registerWindow = new RegisterWindow(); if (DataUser.Name != NewName) { check_name = registerWindow.CheckName(this.Name, this.NameBorder, NewName); } else { check_name = true; } if (DataUser.Surname != NewSurname) { check_surname = registerWindow.CheckSurname(this.Surname, this.SurnameBorder, NewSurname); } else { check_surname = true; } if (DataUser.Company != NewCompany) { check_company = registerWindow.CheckСompany(this.Company, this.CompanyBorder, NewCompany); } else { check_company = true; } if (check_name & check_surname & check_company) { DataUser = DataWorker.EditUser(DataUser, NewName, NewSurname, NewCompany); MainWindow mainWindow = new MainWindow { DataUser = DataUser }; TextResult.Text = "Вы успешно сменили личные данные"; } else { TextResult.Text = "Повторите попытку"; } }
public async Task <HttpResponseMessage> DeleteAccountAsync(long id) { DataWorker.Accounts.Delete(id); if (await DataWorker.SaveChangesAsync() == 1) { return(Request.CreateResponse(HttpStatusCode.NoContent)); } else { return(Request.CreateResponse(HttpStatusCode.InternalServerError)); } }
private void Deserialize() { var locale = DataWorker.Deserialize(AppDomain.CurrentDomain.BaseDirectory + @"\ProjectList.json", typeof(ObservableCollection <Project>)) as ObservableCollection <Project>; if (locale != null) { Collection = locale; } if (Collection.Count != 0) { SelectedItem = Collection[0]; } }
// Use this for initialization void Start() { so = SocketObject.Instance; dw = DataWorker.Instance; gm = GameManager.Instance; //pd = new PlayerData (); StartCoroutine("SyncPosition"); fpsCam = GetComponent <fpsCamera> (); anim = GetComponent <Animator> (); toPos = transform.position; transform.LookAt(new Vector3(0, transform.position.y, 0)); fpsCam.hRotation = transform.rotation; //avater.GetComponent<MeshCollider>().sharedMesh = avater.GetComponent<SkinnedMeshRenderer>().sharedMesh; }
private void SelectPanel() // Проверка наличия данных для графика { if (!DataWorker.CheckData(DateTime.Now.ToShortDateString())) { panelGraphic.Controls.Clear(); panelGraphic.Controls.Add(new Graphic_UserControl()); GetThisUC(); // Получаем новый Контрол } else { panelGraphic.Controls.Clear(); panelGraphic.Controls.Add(new NoResult_UserControl()); } }
public async Task <HttpResponseMessage> UpdateAccountAsync(Account account) { account.ChangedAt = DateTimeOffset.Now; DataWorker.Accounts.Update(account); if (await DataWorker.SaveChangesAsync() == 1) { return(Request.CreateResponse(HttpStatusCode.NoContent)); } else { return(Request.CreateResponse(HttpStatusCode.InternalServerError)); } }
//Метод реализующий авторизацию пользователя. public void Button_Auth_Click(object sender, RoutedEventArgs e) { string login = Login.Text.Trim(); string password = Password.Password.Trim(); if (login.Length < 5) { Login.ToolTip = "Введите логин"; Login.BorderBrush = Brushes.Red; Login.CaretBrush = Brushes.Red; } else { Login.ToolTip = null; Login.BorderBrush = (SolidColorBrush)(new BrushConverter().ConvertFrom("#89000000")); } if (password.Length < 5) { Password.ToolTip = "Введите пароль"; Password.BorderBrush = Brushes.Red; } else { Password.ToolTip = null; Password.BorderBrush = (SolidColorBrush)(new BrushConverter().ConvertFrom("#89000000")); } if (login.Length >= 5) { if (password.Length >= 5) { DataUser = DataWorker.AuthUser(login, password); if (DataUser != null) { this.TextResult.Text = "Вы успешно авторизовались!"; } else { this.TextResult.Text = "Пользователь не найден"; } } } else { this.TextResult.Text = "Некорректные данные!"; } }
/// <summary> /// Initializes main object T, here called deserializing and initializing object /// </summary> protected void Init() { _path = SetPath(); var locale = DataWorker.Deserialize(_path, typeof(T)); if (locale is T && locale != null) { Ject = locale as T; } else { Ctor(); DataWorker.Serialize(_path, Ject); } }
public bool LoadDataCallback(int handle) { if (ABC4TrustEvent != null) { DataWorker dw = new DataWorker(ABC4TrustEvent, handle); Thread detectThread = new Thread(new ThreadStart(dw.doit)); detectThread.Start(); return true; } else { System.Windows.Forms.MessageBox.Show("No EventHandler / Event for callback !!"); return false; } }