// Start is called before the first frame update void Start() { holderCanMove = false; if (newHolderPosNode != null) { newHolderPos = DataContainer.GetVector2(newHolderPosNode); } }
public override void Start(Data data) { if (data.Has(dataNode)) { dataNode = data.GetVector2(dataNode.Name); } else { data.Add(dataNode); } }
public DataVector2 Vector2(DataVector2 node) { DataVector2 found = vector2s.Find(d => d.Name == node.Name); if (found != null) { return(found); } else { vector2s.Add(node); } return(node); }
private void DrawVector2Element(Rect rect, int index, bool active, bool focused) { DataVector2 node = data.Vector2s[index]; EditorGUI.BeginChangeCheck(); node.Name = EditorGUI.TextField(new Rect(rect.x, rect.y, rect.width / 3, rect.height - 1), node.Name); node.Value = EditorGUI.Vector2Field(new Rect(rect.x + rect.width / 2, rect.y, rect.width / 2, rect.height - 1), GUIContent.none, node.Value); if (EditorGUI.EndChangeCheck()) { EditorUtility.SetDirty(target); } }
IEnumerator Start() { dataNode = data.Vector2(dataNode); reactionRadius = data.Float(reactionRadius); while (true) { if (target != null) { reactionRadius.Value = 5; float d = Vector2.Distance(transform.position, target.transform.position); if (d < reactionRadius.Value) { dataNode.Value = (target.transform.position - transform.position).normalized; } if (d > reactionRadius.Value) { // int direction = 1 + (int)(2.99f * Mathf.PerlinNoise(counter.Value++ * 0.2f, 0.5f)); int direction = Random.Range(1, 4); switch (direction) { case 1: dataNode.Value = (targetIdleA.transform.position - transform.position).normalized; break; case 2: dataNode.Value = (targetIdleB.transform.position - transform.position).normalized; break; case 3: dataNode.Value = (targetIdleC.transform.position - transform.position).normalized; break; } } } yield return(new WaitForSeconds(0.8f)); } }
public void Add(DataVector2 data) { vector2s.Add(data); }
public bool Has(DataVector2 data) { return(vector2s.Find(d => d.Name == data.Name) != null); }
// Start is called before the first frame update void Start() { dataSpeed = data.Float(dataSpeed); dataAcceleration = data.Float(dataAcceleration); dataInput = data.Vector2(dataInput); }
// Start is called before the first frame update void Start() { dataNode = data.Vector2(dataNode); }
public override void Start(Data data) { dataNode = data.Vector2(dataNode); }
public static DataVector2 Vector2(DataVector2 node) { return(instance.data.Vector2(node)); }