void OnDataRecieved(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; // Replaced by code on line 49 //if (killsSinceLast == 0 && deathsSinceLast == 0) //{ // return; //} int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(newData); }
void OnDataReceived(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAcountManager.instance.LoggedIn_SaveDataButtonPressed(newData); }
private void OnDataRecieved(string data) { if (player.kills <= lastKills && player.death <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathSinceLast = player.death - lastDeaths; //if (killsSinceLast <= 0 && deathSinceLast <= 0) //{ // return; //} int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeath(data); int totalKills = killsSinceLast + kills; int totalDeaths = deathSinceLast + deaths; string newData = DataTranslator.ValuesToData(totalKills, totalDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.death; UserAccountManager.instance.SendData(newData); }
private void OnDataReceived(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLastSync = player.kills - lastKills; int deathsSinceLastSync = player.deaths - lastDeaths; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLastSync + kills; int newDeaths = deathsSinceLastSync + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncig: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(newData); }
void OnDataReceived(string _data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; if (killsSinceLast == 0 && deathsSinceLast == 0) { return; } int _kills = DataTranslator.DataToKills(_data); int _deaths = DataTranslator.DataToDeaths(_data); int _newKills = killsSinceLast + _kills; int _newDeaths = deathsSinceLast + _deaths; string _newData = DataTranslator.ValuesToData(_newKills, _newDeaths); Debug.Log("Syncing: " + _newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(_newData); }
void OnDataReceived(string data) { if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); //for new kills and deaths int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths);//storages newkills, newdata in string called newData //to be sent to valuestodata Debug.Log("Syncing: " + newData); //To update kills and deaths variables lastKills = player.kills; lastDeaths = player.deaths; UserAccountManager.instance.SendData(newData);//sends updated info to valuestodata method inside datatranslator to transform it to //data format by using senddata method inside useraccountmanager }
void OnRecievedData(string data) { if (player.kills == 0) { return; } int kills = DataTranslator.DataToKills(data); int newKills = player.kills + kills; string newData = DataTranslator.ValuesToData(kills); Debug.Log("Syncing"); player.kills = 0; useraccmanager.instance.SendData(newData); }
void OnDataRecieved(string data) { if (player.kills == 0 && player.deaths == 0) { return; } int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = player.kills + kills; int newDeaths = player.deaths + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeaths); Debug.Log("Syncing:" + newData); UserAccountManager.instance.SendUserData(newData); player.kills = 0; player.deaths = 0; }
void OnDataReceived(string data) { if (player.kills > lastKills && player.kills > lastDeath) return; int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeath; int kills = DataTranslator.DataToKills(data); int deaths = DataTranslator.DataToDeaths(data); int newKills = killsSinceLast + kills; int newDeath = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(newKills, newDeath); Debug.Log("Syncing " + newData); lastKills = player.kills; lastDeath = player.deaths; UserAccountManager.instance.SendData(newData); }
void OnDataRecieved(string data) { if (HitCount.kills <= lastKills) { return; } high = DataTranslator.DataToKills(data); if (HitCount.kills > high) { high = HitCount.kills; Debug.Log("NEW HIGH"); } string newData = DataTranslator.ValuesToData(high); Debug.Log("Syncing: " + newData); lastKills = HitCount.kills; UserAccountManager.instance.SendData(newData); }
void OnDataReceived(string data) { if (colorAndNameAlreadySet == false) { string _nickName = DataTranslator.DataToName(data); float r = DataTranslator.DataToValue(data, 0); float g = DataTranslator.DataToValue(data, 1); float b = DataTranslator.DataToValue(data, 2); Color _playerColor = new Color(r, g, b); nameAndColor = _nickName + "¬" + r + "°" + g + "°" + b + "°"; Debug.Log("SE ENCONTRARON Y AJUSTARON LOS SIGUIENTE DATOS: NICKNAME: " + _nickName + ", R: " + r + ", G:" + g + ", B:" + b); } if (player.kills <= lastKills && player.deaths <= lastDeaths) { return; } int killsSinceLast = player.kills - lastKills; int deathsSinceLast = player.deaths - lastDeaths; int kills = (int)DataTranslator.DataToValue(data, 3); int deaths = (int)DataTranslator.DataToValue(data, 4); int newKills = killsSinceLast + kills; int newDeaths = deathsSinceLast + deaths; string newData = DataTranslator.ValuesToData(nameAndColor, newKills, newDeaths); Debug.Log("Syncing: " + newData); lastKills = player.kills; lastDeaths = player.deaths; UserAccount.instance.SendData(newData); Debug.Log("WINNER, WINNER, CHIKEN DINNER"); }