public void FromStream(DataStreamReader reader, ref DataStreamReader.Context ctx) { Header.FromStream(reader, ref ctx); Version = reader.ReadUShortNetworkByteOrder(ref ctx); CurrentPacket = reader.ReadByte(ref ctx); LastPacket = reader.ReadByte(ref ctx); Length = reader.ReadUShortNetworkByteOrder(ref ctx); }
public void FromStream(DataStreamReader reader, ref DataStreamReader.Context ctx) { CurrentPlayers = reader.ReadUShortNetworkByteOrder(ref ctx); MaxPlayers = reader.ReadUShortNetworkByteOrder(ref ctx); ServerName = reader.ReadString(ref ctx, encoding); GameType = reader.ReadString(ref ctx, encoding); BuildId = reader.ReadString(ref ctx, encoding); Map = reader.ReadString(ref ctx, encoding); Port = reader.ReadUShortNetworkByteOrder(ref ctx); }
public void FromStream(DataStreamReader reader, ref DataStreamReader.Context ctx) { Header.FromStream(reader, ref ctx); Version = reader.ReadUShortNetworkByteOrder(ref ctx); RequestedChunks = reader.ReadByte(ref ctx); }