/// <summary> /// Checks if the Player has solved the current DataSet /// </summary> public void CheckIfSolved() { if (currentSet.CheckDataSolved()) { spellManager.UnlockSpell(); unlockMsg.enabled = true; checkButton.enabled = false; StartCoroutine(CoroutineMethods.RunDelayed(SwitchToSpellPage, 3f)); } else { unlockMsg.enabled = false; } }