void Update() { transform.eulerAngles = Vector3.zero; if (PupilTools.IsConnected && PupilTools.IsGazing) { Vector3 gazePosition = new Vector3(PupilData._2D.GazePosition.x, PupilData._2D.GazePosition.y, 0f); //Debug.Log(gazePosition); Ray ray = CameraEye.ViewportPointToRay(gazePosition); Debug.DrawRay(ray.origin, ray.direction * 10, Color.green); RaycastHit hit; //if (Input.GetMouseButton(0) && Physics.Raycast(cam.ScreenPointToRay (Input.mousePosition), out hit, 1f, (int) collisionLayer)) if (Physics.Raycast(ray, out hit)) { //Debug.Log("raycasthit"); if (hit.collider.tag == "CenterScreen") { //Debug.Log("CenterScreenCollision"); AlertController.centerLooked = true; } else if (hit.collider.tag == "RightScreen") { //Debug.Log("RightScreenCollision"); AlertController.rightLooked = true; } else if (hit.collider.tag == "SmallButtons") { //Debug.Log("SmallButtonsCollision"); AlertController.smallLooked = true; } else if (hit.collider.tag == "MediumButtons") { //Debug.Log("MediumButtonsCollision"); AlertController.medLooked = true; } else if (hit.collider.tag == "Circles") { //Debug.Log("CirclesCollision"); AlertController.circlesLooked = true; } if (capturing) { //Debug.Log("Objbect: " + hit.collider.gameObject); //Debug.Log("HitPoint: " + hit.point); Vector3 newPoint = GameObject.Find("mustang").transform.worldToLocalMatrix.MultiplyPoint3x4(hit.point); DataRecorder.AddToRecording(hit, newPoint); } if (mode == HeatmapMode.ParticleDebug) { Vector3 newPoint = gameObject.transform.worldToLocalMatrix.MultiplyPoint3x4(hit.point); Add(newPoint); } //else // Add (RenderingMeshFilter.transform.localToWorldMatrix.MultiplyPoint3x4 (PositionForUV (Vector2.one - hit.textureCoord) - Vector3.forward * 0.001f)); } } if (renderingMaterial != null) { cam.RenderToCubemap(Cubemap); } if (Input.GetKeyUp(KeyCode.H)) { capturing = !capturing; } }