void ListenForDataLoop() { if (!IsDisposed) { IPEndPoint Ref = ThisIPEndPoint; byte[] ReceivedData = ReceiveMessageFromGameClient.Receive(ref Ref); DataReceiveEvent.Invoke(this, new DataReceiveEventArgs(ReceivedData)); } }
private void VerifySendData(byte[] data) { var websocket = CreateClient(); var rawData = new byte[data.Length]; data.CopyTo(rawData, 0); websocket.Send(data, 0, data.Length); if (!DataReceiveEvent.WaitOne()) { Assert.Fail("Failed to receive data one time"); } Assert.AreEqual(rawData, CurrentData); websocket.Close(); }
void Awake() { onDataReceived = new DataReceiveEvent(); }
void Awake() { _addressTable = new Hashtable(); OnDataReceived = new DataReceiveEvent(); }