private void trigger(bool triggered, InteractionTrigger trigger) { if (triggered) { DataPersitanceHelpers.SaveAll(); } }
// Update is called once per frame void Update() { if (Input.GetKeyUp(KeyCode.F6)) { DataPersitanceHelpers.SaveAll(); } if (Input.GetKeyUp(KeyCode.F7)) { DataPersitanceHelpers.LoadAll(); } }