public void Deserialize(Stream stream) { var list = new List <DataPOIZone>(); int len = 0; Read(stream, out len); for (int i = 0; i < len; i++) { DataPOIZone e = new DataPOIZone(); e.Deserialize(stream); list.Add(e); } zones = list; }
public void Deserialize(Stream stream) { Read(stream, out w); Read(stream, out h); Read(stream, out mapW); Read(stream, out mapH); Read(stream, out density); Read(stream, out zombieSpeed); Read(stream, out timescale); { var list = new List <DataZombie>(); int len = 0; Read(stream, out len); for (int i = 0; i < len; i++) { DataZombie e = new DataZombie(); e.Deserialize(stream); list.Add(e); } active = list; } { var list = new List <DataZombie>(); int len = 0; Read(stream, out len); for (int i = 0; i < len; i++) { DataZombie e = new DataZombie(); e.Deserialize(stream); list.Add(e); } inactive = list; } { var list = new List <DataPlayerZone>(); int len = 0; Read(stream, out len); for (int i = 0; i < len; i++) { DataPlayerZone e = new DataPlayerZone(); e.Deserialize(stream); list.Add(e); } playerZones = list; } { var list = new List <DataPOIZone>(); int len = 0; Read(stream, out len); for (int i = 0; i < len; i++) { DataPOIZone e = new DataPOIZone(); e.Deserialize(stream); list.Add(e); } poiZones = list; } { var list = new List <DataWorldZone>(); int len = 0; Read(stream, out len); for (int i = 0; i < len; i++) { DataWorldZone e = new DataWorldZone(); e.Deserialize(stream); list.Add(e); } worldZones = list; } }