public override void OnGUI()
 {
     /*var monsters = GameObject.FindObjectsOfType<Transform>();
      *
      * foreach(var monster in monsters)
      * {
      *  if (monster.gameObject.name.Contains("_effect")) continue;
      *  if (monster.gameObject.name.Contains("67")) continue;
      *  if (!monster.gameObject.name.Contains("earth")) continue;
      *  var screenPos = CameraManager.MainCameraCom.WorldToScreenPoint(monster.transform.position);
      *  if (screenPos.z > 0) GUI.Label(new Rect(screenPos.x, Screen.height - screenPos.y, 50, 50), monster.gameObject.name);
      * }*/
     foreach (var monster in NewPlayerManager.MonsterLst)
     {
         if (monster.centerPointTrans == null)
         {
             continue;
         }
         var screenPos = CameraManager.MainCameraCom.WorldToScreenPoint(monster.centerPointTrans.transform.position);
         if (screenPos.z > 0)
         {
             var dist = Vector3.Distance(HeroMoveManager.HeroObj.centerPointTrans.position, monster.centerPointTrans.position).ToString("0.0");
             GUI.Label(new Rect(screenPos.x, Screen.height - screenPos.y, 800, 50), DataMgr.GetMonsterGalleryData(monster.Shape).Name + "(" + dist + "m)");
         }
     }
     foreach (var monster in NewPlayerManager.PlayerDict)
     {
         var val = monster.Value;
         if (val.centerPointTrans == null)
         {
             continue;
         }
         if (!ShowObject(val))
         {
             continue;
         }
         var screenPos = CameraManager.MainCameraCom.WorldToScreenPoint(val.centerPointTrans.transform.position);
         if (screenPos.z > 0)
         {
             var dist = Vector3.Distance(HeroMoveManager.HeroObj.centerPointTrans.position, val.centerPointTrans.position).ToString("0.0");
             GUI.Label(new Rect(screenPos.x, Screen.height - screenPos.y, 800, 50), FightTypeToString(val) + "(" + dist + "m)");
             //GUI.Label(new Rect(screenPos.x, Screen.height - screenPos.y, 800, 50), monster.Value.SID + " : " + monster.Value.Shape + " : " + monster.Value.FightType);
         }
     }
 }