private static object loadCompositingMode( ref DataInputStream @in, ref List <Object3D> objectList, ref List <Object3D> rootObjectList) { CompositingMode compositingMode = new CompositingMode(); Loader.loadObject3D((Object3D)compositingMode, ref @in, ref objectList, ref rootObjectList); bool enable1 = @in.readBoolean(); bool enable2 = @in.readBoolean(); bool enable3 = @in.readBoolean(); bool enable4 = @in.readBoolean(); int mode = @in.readUnsignedByte(); float threshold = (float)@in.readUnsignedByte() / (float)byte.MaxValue; float factor = Loader.readFloatLE(ref @in); float units = Loader.readFloatLE(ref @in); compositingMode.setDepthTestEnable(enable1); compositingMode.setDepthWriteEnable(enable2); compositingMode.setColorWriteEnable(enable3); compositingMode.setAlphaWriteEnable(enable4); compositingMode.setBlending(mode); compositingMode.setAlphaThreshold(threshold); compositingMode.setDepthOffset(factor, units); return((object)compositingMode); }
private static void loadNode( Node @object, ref DataInputStream @in, ref List <Object3D> objectList, ref List <Object3D> rootObjectList) { Loader.loadTransformable((Transformable)@object, ref @in, ref objectList, ref rootObjectList); bool enable1 = @in.readBoolean(); bool enable2 = @in.readBoolean(); int num = @in.readUnsignedByte(); int scope = @in.readInt(); if (@in.readBoolean()) { @in.readUnsignedByte(); @in.readUnsignedByte(); List <Object3D> rootObjectList1 = (List <Object3D>)null; Loader.getReference(ref @in, ref objectList, ref rootObjectList1); rootObjectList1 = (List <Object3D>)null; Loader.getReference(ref @in, ref objectList, ref rootObjectList1); } @object.setRenderingEnable(enable1); @object.setPickingEnable(enable2); @object.setAlphaFactor((float)num / (float)byte.MaxValue); @object.setScope(scope); }
public override void readPacketData(DataInputStream datainputstream) { field_22035_a = datainputstream.readFloat(); field_22034_b = datainputstream.readFloat(); field_22037_e = datainputstream.readFloat(); field_22036_f = datainputstream.readFloat(); field_22039_c = datainputstream.readBoolean(); field_22038_d = datainputstream.readBoolean(); }
private static object loadPolygonMode( ref DataInputStream @in, ref List <Object3D> objectList, ref List <Object3D> rootObjectList) { PolygonMode polygonMode = new PolygonMode(); Loader.loadObject3D((Object3D)polygonMode, ref @in, ref objectList, ref rootObjectList); int mode1 = @in.readUnsignedByte(); int mode2 = @in.readUnsignedByte(); int mode3 = @in.readUnsignedByte(); bool enable1 = @in.readBoolean(); bool enable2 = @in.readBoolean(); bool enable3 = @in.readBoolean(); polygonMode.setCulling(mode1); polygonMode.setShading(mode2); polygonMode.setWinding(mode3); polygonMode.setTwoSidedLightingEnable(enable1); polygonMode.setLocalCameraLightingEnable(enable2); polygonMode.setPerspectiveCorrectionEnable(enable3); return((object)polygonMode); }
private static void loadTransformable( Transformable @object, ref DataInputStream @in, ref List <Object3D> objectList, ref List <Object3D> rootObjectList) { Loader.loadObject3D((Object3D)@object, ref @in, ref objectList, ref rootObjectList); if (@in.readBoolean()) { float x1 = Loader.readFloatLE(ref @in); float y1 = Loader.readFloatLE(ref @in); float z1 = Loader.readFloatLE(ref @in); @object.setTranslation(x1, y1, z1); float sx = Loader.readFloatLE(ref @in); float sy = Loader.readFloatLE(ref @in); float sz = Loader.readFloatLE(ref @in); @object.setScale(sx, sy, sz); float degrees = Loader.readFloatLE(ref @in); float x2 = Loader.readFloatLE(ref @in); float y2 = Loader.readFloatLE(ref @in); float z2 = Loader.readFloatLE(ref @in); @object.setOrientation(degrees, x2, y2, z2); } if ([email protected]()) { return; } float[] matrix = new float[16]; for (int index = 0; index < 16; ++index) { matrix[index] = Loader.readFloatLE(ref @in); } Transform transform = new Transform(); transform.set(matrix); @object.setTransform(transform); }
private static object loadImage2D( ref DataInputStream @in, ref List <Object3D> objectList, ref List <Object3D> rootObjectList) { Image2D image2D = new Image2D(); Loader.loadObject3D((Object3D)image2D, ref @in, ref objectList, ref rootObjectList); int format = @in.readUnsignedByte(); bool flag = @in.readBoolean(); int width = Loader.readIntLE(ref @in); int height = Loader.readIntLE(ref @in); image2D.set(format, width, height); if (!flag) { sbyte[] numArray1 = (sbyte[])null; int length = Loader.readIntLE(ref @in); if (length > 0) { numArray1 = new sbyte[length]; @in.readFully(numArray1); } int len = Loader.readIntLE(ref @in); sbyte[] numArray2 = new sbyte[len]; @in.readFully(numArray2, len); if (numArray1 != null) { image2D.commit(numArray1, numArray2); } else { byte[] pixels = new byte[numArray2.Length]; Buffer.BlockCopy((Array)numArray2, 0, (Array)pixels, 0, numArray2.Length); image2D.commit(pixels); } } return((object)image2D); }
private static bool loadObject( ref DataInputStream @in, ref List <Object3D> objectList, ref List <Object3D> rootObjectList) { int num = @in.read(); if (num == -1) { return(false); } int length = Loader.readIntLE(ref @in); sbyte[] numArray = new sbyte[length]; @in.readFully(numArray, length); DataInputStream in1 = new DataInputStream((InputStream) new ByteArrayInputStream(numArray, length)); object obj = (object)null; switch (num) { case 0: in1.readUnsignedByte(); in1.readUnsignedByte(); in1.readBoolean(); Loader.readIntLE(ref in1); Loader.readIntLE(ref in1); break; case 1: obj = Loader.loadAnimationController(ref in1, ref objectList, ref rootObjectList); break; case 2: obj = Loader.loadAnimationTrack(ref in1, ref objectList, ref rootObjectList); break; case 3: obj = Loader.loadAppearance(ref in1, ref objectList, ref rootObjectList); break; case 5: obj = Loader.loadCamera(ref in1, ref objectList, ref rootObjectList); break; case 6: obj = Loader.loadCompositingMode(ref in1, ref objectList, ref rootObjectList); break; case 8: obj = Loader.loadPolygonMode(ref in1, ref objectList, ref rootObjectList); break; case 9: obj = (object)new Group(); Loader.loadGroup((Group)obj, ref in1, ref objectList, ref rootObjectList); break; case 10: obj = Loader.loadImage2D(ref in1, ref objectList, ref rootObjectList); break; case 11: obj = Loader.loadTriangleStripArray(ref in1, ref objectList, ref rootObjectList); break; case 14: obj = (object)new Mesh(); Loader.loadMesh((Mesh)obj, ref in1, ref objectList, ref rootObjectList); break; case 16: obj = Loader.loadSkinnedMesh(ref in1, ref objectList, ref rootObjectList); break; case 17: obj = Loader.loadTexture2D(ref in1, ref objectList, ref rootObjectList); break; case 19: obj = Loader.loadKeyframeSequence(ref in1, ref objectList, ref rootObjectList); break; case 20: obj = Loader.loadVertexArray(ref in1, ref objectList, ref rootObjectList); break; case 21: obj = Loader.loadVertexBuffer(ref in1, ref objectList, ref rootObjectList); break; case 22: obj = Loader.loadWorld(ref in1, ref objectList, ref rootObjectList); break; } objectList.Add((Object3D)obj); if (obj != null) { rootObjectList.Add((Object3D)obj); } return(true); }