public void SetStats()
    {
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(configFile);
        DataForSave     data = new DataForSave();

        //data.MaxScore = MaxScore;
        data.StatusUISequence = StatusUISequence;
        data.isGameOver       = isGameOver;
        data.isGoodEnding     = isGoodEnding;
        data.playerScore      = playerScore;
        bf.Serialize(file, data);

        file.Close();
    }
    public void GetStats()
    {
        if (File.Exists(configFile))
        {
            BinaryFormatter bf   = new BinaryFormatter();
            FileStream      file = File.Open(configFile, FileMode.Open);

            DataForSave data = (DataForSave)bf.Deserialize(file);

            //MaxScore = data.MaxScore;
            StatusUISequence = data.StatusUISequence;
            isGameOver       = data.isGameOver;
            isGoodEnding     = data.isGoodEnding;
            playerScore      = data.playerScore;
            file.Close();
        }
        else
        {
            StatusUISequence = true;
        }
    }