public void ClearSaveData() { if (SaveLoadManager.CheckForExistingFile()) { SaveLoadManager.DeleteSaveData(); DataCollector.CheckForSaveFile(); } }
public void SetPlayerName() { DataCollector.currentPlayer = nameInput.text; if (DataCollector.currentPlayer != "NONE" && DataCollector.currentPlayer.Length > 1) { DataCollector.CheckForSaveFile(); BackToMainMenu(); } else { ///put focus back to input field nameInput.ActivateInputField(); Debug.LogWarning("You need to enter a name"); return; } }