public void TileToMeshColorsTest() { var m = new Mesh(); var backend = new DataArrayMeshBackend(10, 10); var t = new TileData(10, 10, Allocator.Temp); var red = new Vector4(1, 0, 0, 1); var green = new Vector4(0, 1, 0, 1); var blue = new Vector4(0, 0, 1, 1); List <Vector4> colorUVs = new List <Vector4>(); t.Set(0, 0, Color.red, Color.blue, ' '); backend.UpdateDataAndUploadToMesh(t, m); // FG Colors m.GetUVs(1, colorUVs); Assert.AreEqual(red, colorUVs[0]); Assert.AreEqual(red, colorUVs[1]); Assert.AreEqual(red, colorUVs[2]); Assert.AreEqual(red, colorUVs[3]); colorUVs.Clear(); // BG Colors m.GetUVs(2, colorUVs); Assert.AreEqual(blue, colorUVs[0]); Assert.AreEqual(blue, colorUVs[1]); Assert.AreEqual(blue, colorUVs[2]); Assert.AreEqual(blue, colorUVs[3]); t.Set(3, 3, Color.green, Color.red, 'a'); backend.UpdateDataAndUploadToMesh(t, m); colorUVs.Clear(); m.GetUVs(1, colorUVs); int i = Grid2D.PosToIndex(3, 3, 10) * 4; Assert.AreEqual(green, colorUVs[i + 0]); Assert.AreEqual(green, colorUVs[i + 1]); Assert.AreEqual(green, colorUVs[i + 2]); Assert.AreEqual(green, colorUVs[i + 3]); }
public void MeshSizeTest() { Mesh m = new Mesh(); var backend = new DataArrayMeshBackend(10, 10); var tiles = new TileData(10, 10, Allocator.Temp); backend.UpdateDataAndUploadToMesh(tiles, m); var verts = m.vertices; Assert.AreEqual(10 * 10 * 4, verts.Length); }