/// <summary> /// Creates a new timer display /// </summary> /// <param name="game"></param> /// <param name="levelState">The Level State</param> public TimerDisplay(Game game, Data.LevelState levelState) : base(game) { _levelState = levelState; }
/// <summary> /// Creates a player /// </summary> /// <param name="game">Game to bind to</param> /// <param name="layer">Layer to draw to</param> /// <param name="state">The Level State</param> public Player(Game game, Layer layer, Data.LevelState state) : base(game, layer, "Graphics/Sprites/Player/spr_idle") { _textures = new Dictionary<string, Texture2D>(); _levelState = state; }