void OnCollisionStay2D(Collision2D collision) { if (collision.transform.GetComponent <IsGround>() != null && !Input.GetKey(KeyCode.Space)) { Jumper.Refresh(); Dasher.Refresh(); } }
void OnCollisionEnter2D(Collision2D collision) { if (collision.transform.GetComponent <IsGround>() != null) { Jumper.Refresh(); Dasher.Refresh(); } }