// Use this for initialization void Start() { rgb = GameObject.Find("Player").GetComponent <Rigidbody2D>(); plyMVT = GameObject.Find("Player").GetComponent <PlayerMovement>(); dPly = GameObject.Find("Player").GetComponent <DashPlayer>(); plyAttack = GameObject.Find("Player").GetComponent <PlayerAttack>(); }
private void Awake() { m_MoveBehaviour = GetComponent <MovePlayer>(); m_JumpBehaviour = GetComponent <JumpPlayer>(); m_DashBehaviour = GetComponent <DashPlayer>(); m_AttackBehaviour = GetComponent <AttackPlayer>(); //m_PlayerInput = GetComponent<PlayerInput>(); //m_JumpAction = m_PlayerInput.actions["Jump"]; }