public void PlayerHasAqcuiredStartPosition(NetworkPlayerInfo player) { camCtrl.SetCameraPosition(player.initPos); //DEBUG fogCtrl.UpdateVisibility((int)player.initPos.x, (int)player.initPos.y, 3); }
// Update is called once per frame void Update() { if (!on) { return; } int posX = (int)transform.position.x; int posY = (int)transform.position.y; if (posX != lastX || posY != lastY) { fogCtrl.UpdateVisibility((int)transform.position.x, (int)transform.position.y, robot.range); } lastX = posX; lastY = posY; }