/// <summary> /// Extension shorthand for sending empty unreliable messages. /// </summary> /// <param name="client">Client to which this should be sent.</param> /// <param name="tag"></param> public static void SendEmptyUdpMessage <TTag>(this IClient client, TTag tag) where TTag : struct, Enum, IConvertible { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { using (DarkRift.Message msg = DarkRift.Message.Create(Convert.ToUInt16(tag), writer)) client.SendMessage(msg, SendMode.Unreliable); } }
public void SendPlayerMoveMessage(Vector3 position) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(new PlayerMoveMessage(position)); using (Message message = Message.Create(Tags.PlayerMoveTag, writer)) { drClient.SendMessage(message, SendMode.Unreliable); } } }
public void OnHit() { Game.GameTick -= Tick; DarkRiftWriter writer = DarkRiftWriter.Create(); writer.Write(Id); Owner.Owner.Client.SendMessage(Message.Create((ushort)Tags.KillObject, writer), SendMode.Reliable); Arealight.CreateA(new CircleCollider(Transform, 1f), Game, 4); }
public Message GenerateDespawnMessage(ushort playerID) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(playerID); return(Message.Create(Tags.DespawnAI, writer)); } }
public void SendPlayerInformationMessage(string playerName) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(new PlayerInformationMessage(drClient.ID, playerName)); using (Message message = Message.Create(Tags.PlayerInformationTag, writer)) { drClient.SendMessage(message, SendMode.Reliable); } } }
public void Login(string playerName) { using (DarkRiftWriter w = DarkRiftWriter.Create()) { w.Write(playerName); using (Message m = Message.Create(UDRMS_Tags.LoginInfo, w)) client.SendMessage(m, SendMode.Reliable); } }
public override void Dispose() { base.Dispose(); Game.Lights.Remove(this); DarkRiftWriter writer = DarkRiftWriter.Create(); writer.Write(Id); Game.SendMessageToAll(Message.Create((ushort)Tags.KillObject, writer)); }
internal void GetLobbyInfo(ushort page = 1) { using (DarkRiftWriter w = DarkRiftWriter.Create()) { w.Write(page); using (Message m = Message.Create(UDRMS_Tags.getLobbyMatchs, w)) client.SendMessage(m, SendMode.Reliable); } }
void SendClientID(MessageReceivedEventArgs e) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(e.Client.ID); using (Message sendIDMessage = Message.Create((ushort)OpCodes.GetID, writer)) e.Client.SendMessage(sendIDMessage, SendMode.Reliable); } }
public void DestroyObject(ushort objectID) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(objectID); using (Message message = Message.Create(DESTROY_OBJ_TAG, writer)) client.SendMessage(message, SendMode.Reliable); } }
public void SendJoinGameRequest() { waitingToJoin = true; using (DarkRiftWriter writer = DarkRiftWriter.Create()) { using (Message message = Message.Create(NetworkTags.JoinGame, writer)) { client.SendMessage(message, SendMode.Reliable); } } }
public void MessageSlateTaken(ushort slateIndex, ushort matchId) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(matchId); writer.Write(slateIndex); using (Message message = Message.Create((ushort)Tags.Tag.SLATE_TAKEN, writer)) { client.SendMessage(message, SendMode.Reliable); } } }
public static void SendLobbyReadyStatusToPlayer(bool readyStatus, Lobby_Player playerToSend) { using (DarkRiftWriter w = DarkRiftWriter.Create()) { w.Write(readyStatus); using (Message mes = Message.Create(UDRMS_Tags.connectLobbyMatch, w)) playerToSend.client.SendMessage(mes, SendMode.Reliable); } }
public void Match_JoinRoom(ushort roomID) { using (DarkRiftWriter w = DarkRiftWriter.Create()) { w.Write(roomID); using (Message m = Message.Create(UDRMS_Tags.connectLobbyMatch, w)) client.SendMessage(m, SendMode.Reliable); } }
/// <summary> /// Sends ushort message to Server /// </summary> /// <param name="txt"></param> /// <param name="tag"></param> public static void SendToServer(ushort number, ushort tag, UnityClient client) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(number); using (Message playerMessage = Message.Create(tag, writer)) client.SendMessage(playerMessage, SendMode.Reliable); } }
public void SendPlayerReadyMessage(bool isReady) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(new PlayerReadyMessage(drClient.ID, isReady)); using (Message message = Message.Create(Tags.PlayerSetReadyTag, writer)) { drClient.SendMessage(message, SendMode.Reliable); } } }
private void GameStart(object sender, MessageReceivedEventArgs e) { //Game should on start: /* * - Send a message to all users with their roles * - Send a message with the 3 middle cards and their roles * - Disallow anymore people joining * - Disallow people leaving (Stopping the session) * */ //Tell all users the roles using (DarkRiftWriter updateBoardWriter = DarkRiftWriter.Create()) { foreach (Player player in players.Values) { updateBoardWriter.Write(player.ID); player.role = AssignRandomRole(); updateBoardWriter.Write(player.role); } using (Message updateBoardMessage = Message.Create(Tags.GetRoleTag, updateBoardWriter)) { foreach (IClient client in serverReference.Server.ClientManager.GetAllClients()) { Debug.Log("Sending roles to user: "******"Sending middle cards to user: " + client.ID); client.SendMessage(updateBoardMessage, SendMode.Reliable); } } } StartCoroutine(NightPhase()); }
public void StartGame() { using (DarkRiftWriter gameStartWriter = DarkRiftWriter.Create()) { using (Message gameStartMessage = Message.Create(Tags.StartGameTag, gameStartWriter)) { clientReference.SendMessage(gameStartMessage, SendMode.Reliable); } } }
public void Initialize() { // GIVEN the object cache is disabled #pragma warning disable CS0618 // We don't care about using Server/Client specific cache settings ObjectCache.Initialize(ObjectCacheSettings.DontUseCache); #pragma warning restore CS0618 // AND a DarkRiftWriter under test writer = DarkRiftWriter.Create(); }
private void SyncSwitchStatesWithClient(IClient sender) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(switchStates.ToArray()); using (Message msg = Message.Create((ushort)NetworkTags.SWITCH_SYNC, writer)) sender.SendMessage(msg, SendMode.Reliable); } }
public void JoinMatch(DarkRift.Server.IClient p, bool canJoin) { using (DarkRiftWriter w = DarkRiftWriter.Create()) { w.Write(canJoin); w.Write(this.matchID); using (Message mes = Message.Create(UDRMS_Tags.connectLobbyMatch, w)) p.SendMessage(mes, SendMode.Reliable); } }
public void SendChatMessage(string messageText) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(messageText); using (Message message = Message.Create(NetworkTags.ChatMessage, writer)) { client.SendMessage(message, SendMode.Reliable); } } }
public Message PrepareMessage(int buildIndex) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { ushort buildIndexUint = (ushort)buildIndex; writer.Write(buildIndexUint); return(Message.Create(Tags.ChangeSceneWithReply, writer)); } }
public void SendCommand(EntityCommand command) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(command); using (Message message = Message.Create(NetworkTags.Command, writer)) { client.SendMessage(message, SendMode.Reliable); } } }
/// <summary> /// Sends a message with a request to receive a list of current players in the lobby along with their ready status. /// </summary> public void SendRequestLobbyUpdate() { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { using (Message message = Message.Create(Tags.RequestUpdateLobby, writer)) { _client.SendMessage(message, SendMode.Reliable); } } }
private void SendAllTurntableStates(IClient sender) { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write(turntableStates.ToArray()); using (Message msg = Message.Create((ushort)NetworkTags.TURNTABLE_SYNC, writer)) sender.SendMessage(msg, SendMode.Reliable); } }
public void SendStartGameMessage() { using (var writer = DarkRiftWriter.Create()) { using (var message = Message.Create(Tags.GameStarted, writer)) { _client.SendMessage(message, SendMode.Reliable); } } }
/// <summary> /// Extension method for quickly sending unreliable messages to the server. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="client"></param> /// <param name="message">The message to be sent, needs to inherit from IDarkRiftSerializable</param> public static void SendMessageUnreliable <T>(this UnityClient client, T message) where T : IDarkRiftSerializable, IMessage { using (DarkRiftWriter writer = DarkRiftWriter.Create()) { writer.Write <T>(message); using (Message msg = Message.Create((ushort)message.Tag, writer)) client.SendMessage(msg, SendMode.Unreliable); } }
private void ClientConnected(object sender, ClientConnectedEventArgs e) { Random r = new Random(); Player newPlayer = new Player( e.Client.ID, (float)r.NextDouble() * MAP_WIDTH - MAP_WIDTH / 2, (float)r.NextDouble() * MAP_WIDTH - MAP_WIDTH / 2, 1f, (byte)r.Next(0, 200), (byte)r.Next(0, 200), (byte)r.Next(0, 200) ); using (DarkRiftWriter newPlayerWriter = DarkRiftWriter.Create()) { newPlayerWriter.Write(newPlayer.ID); newPlayerWriter.Write(newPlayer.X); newPlayerWriter.Write(newPlayer.Y); newPlayerWriter.Write(newPlayer.Radius); newPlayerWriter.Write(newPlayer.ColorR); newPlayerWriter.Write(newPlayer.ColorG); newPlayerWriter.Write(newPlayer.ColorB); using (Message newPlayerMessage = Message.Create(Tags.SpawnPlayerTag, newPlayerWriter)) { foreach (IClient client in ClientManager.GetAllClients().Where(x => x != e.Client)) { client.SendMessage(newPlayerMessage, SendMode.Reliable); } } } players.Add(e.Client, newPlayer); using (DarkRiftWriter playerWriter = DarkRiftWriter.Create()) { foreach (Player player in players.Values) { playerWriter.Write(player.ID); playerWriter.Write(player.X); playerWriter.Write(player.Y); playerWriter.Write(player.Radius); playerWriter.Write(player.ColorR); playerWriter.Write(player.ColorG); playerWriter.Write(player.ColorB); } using (Message playerMessage = Message.Create(Tags.SpawnPlayerTag, playerWriter)) { e.Client.SendMessage(playerMessage, SendMode.Reliable); } } }
private void SendDespawnMessage() { using (var writer = DarkRiftWriter.Create()) { writer.Write(_netId.Id); using (var message = Message.Create(Tags.DespawnPickup, writer)) { _info.Client.SendMessage(message, SendMode.Reliable); } } }