void Awake() { IPAddress ipAddress; if (!IPAddress.TryParse(relayIP, out ipAddress)) { ipAddress = Dns.GetHostEntry(relayIP).AddressList[0]; } drClient = GetComponent <UnityClient>(); directConnectModule = GetComponent <DarkMirrorDirectConnectModule>(); if (drClient.ConnectionState == ConnectionState.Disconnected) { drClient.Connect(IPAddress.Parse(ipAddress.ToString()), relayPort, true); } drClient.Disconnected += Client_Disconnected; drClient.MessageReceived += Client_MessageReceived; }
public void ConnectToRelay() { IPAddress ipAddress; if (!IPAddress.TryParse(relayIP, out ipAddress)) { ipAddress = Dns.GetHostEntry(relayIP).AddressList[0]; } drClient = GetComponent <UnityClient>(); directConnectModule = GetComponent <DarkMirrorDirectConnectModule>(); if (drClient.ConnectionState == ConnectionState.Disconnected) { if (useWebsockets) { websocketClient = new WebSocketClientConnection(relayIP, relayPort); if (Application.platform != RuntimePlatform.WebGLPlayer) { drClient.Client.ConnectInBackground(websocketClient); } else { drClient.Client.Connect(websocketClient); } } else { drClient.Client.Connect(IPAddress.Parse(ipAddress.ToString()), relayPort, true); } } drClient.Disconnected += Client_Disconnected; drClient.MessageReceived += Client_MessageReceived; }