//CamShootRL rl; void Awake() { dannyMovement = player.GetComponent <DannyMovement>(); // movespeedmultiplier is a float playerHealth = player.GetComponent <PlayerHealth1>(); // ar = assualtRifle.GetComponent <AssualtRifleRaycast>(); // hg = handGun.GetComponent <HandGunRaycast>(); // sg = shotGun.GetComponent <ShotGunRacast>(); // //rl = rocketLauncher.GetComponent<CamShootRL>(); // }
void Start() { //pos = transform; rigidBody = GetComponent <Rigidbody>(); dannyM = GetComponent <DannyMovement> (); charMove = GetComponent <StrongManMovement>(); jumpCol = GetComponent <CapsuleCollider> (); sUinput = GetComponent <StrongManUserInput> (); anim = GetComponent <Animator>(); jumpCounter = 2f; // cam = Camera.main; colNormHeight = jumpCol.height; }
void Start() { pos = transform; rigidBody = GetComponent <Rigidbody>(); dannyM = GetComponent <DannyMovement> (); charMove = GetComponent <StrongManMovement>(); userInput = GetComponent <UserInput>(); sUinput = GetComponent <StrongManUserInput> (); anim = GetComponent <Animator>(); jumpCounter = 2f; sphereCol = GetComponent <SphereCollider> (); cam = Camera.main; spawnAlly1 = cam.GetComponent <BlockAllySpawn>(); }
void Start() { tutorialPanel.SetActive(false); setInfo = true; userInput = player.GetComponent <UserInput>(); dannyMovement = player.GetComponent <DannyMovement>(); dannyWeaponScript = player.GetComponent <DannyWeaponScript>(); jumpingScript = player.GetComponent <JumpingRaycastDown>(); rigidBody = player.GetComponent <Rigidbody>(); bToUseImage = buttonToUse2.GetComponent <Image>(); bToUseText = buttonToUse2.GetComponentInChildren <Text>(); tutorial = false; if (tutorial) { tut1 = true; tut2 = true; tut3 = true; tut4 = true; tut5 = true; tut6 = true; tut7 = true; tut8 = true; tut9 = true; tut10 = true; tut11 = true; } else if (!tutorial) { tut1 = false; tut2 = false; tut3 = false; tut4 = false; tut5 = false; tut6 = false; tut7 = false; tut8 = false; tut9 = false; tut10 = false; tut11 = false; } }
void Start() { if (Camera.main != null) { cam = Camera.main.transform; } if (GameMasterObject.isMultiplayer) { GameMasterObject.dannyNetwork = this.gameObject; GameMasterObject.getDannyInfo = true; PauseManager.getDannyInfo = true; GameMasterObject.dannyActive = true; GameMasterObject.strongmanActive = false; } spawnAllyBlock = cam.GetComponent <BlockAllySpawn> (); playerHealth = GetComponent <PlayerHealth1> (); charMove = GetComponent <DannyMovement> (); anim = GetComponent <Animator>(); freeCamLook = cameraGO.GetComponent <FreeCameraLook>(); // dannyWeapon = GetComponent<DannyWeaponScript>(); jumpRC = GetComponent <JumpingRaycastDown>(); shootCounter = 10; // if(lift != null) // { // anim2 = lift.GetComponent<Animator>(); // liftScript = lift.GetComponent<LiftScript> (); // } wZC = cameraGO.GetComponentInChildren <WeaponCameraZoom>(); turnSensitivity = GameMasterObject.turnSpeedNumber; if (bowStaffObject != null) { bowAttack = bowStaffObject.GetComponent <PlayerBowStaff>(); } if (blazeSwordObject != null) { blazeAttack = blazeSwordObject.GetComponent <PlayerBowStaff>(); } }
void Awake() { // anim = GetComponent<Animator>(); // playerAudio = GetComponent<AudioSource>(); dannyWeapons = GetComponent <DannyWeaponScript> (); dannyMovement = GetComponent <DannyMovement>(); charMove = GetComponent <StrongManMovement> (); userInput = GetComponent <UserInput> (); sUinput = GetComponent <StrongManUserInput>(); if (displayModel != null) { rend = displayModel.GetComponent <Renderer>(); } currentHealth = startingHealth; countPower = startingPower; maxHealth = startingHealth; maxPower = startingPower; regColor = rend.material.color; }