// Start is called before the first frame update protected void Init() { spriteRenderer = GetComponent <SpriteRenderer>(); rigidBody = GetComponent <Rigidbody2D>(); actions = new BaseActions(transform, rigidBody, moveSpeed, spriteRenderer.sprite.pixelsPerUnit); danmakuReader = GetComponent <DanmakuReader>(); baseBullet = GetComponent <BaseBullet>(); if (baseBullet != null) { baseBullet.SetUp(this); baseBullet.projectileHolder = projectileHolder; } }
private void Start() { _bulletHandler = GetComponent <DanmakuReader>(); }