public static string GetBootstrapClass(this DangerType dangerType) { var result = string.Empty; switch (dangerType) { case DangerType.Info: result = "panel-info"; break; case DangerType.Warning: result = "panel-warning"; break; case DangerType.Danger: result = "panel-danger"; break; default: throw new NotSupportedException(); break; } return(result); }
/// <summary> /// Constructeur pendant le runtime /// </summary> /// <param name="position">Position a partir duquel le joueur peut partir</param> public HazardIsOn(Vector2 position, DangerType type) { _id = FactID.FACTID_ELEMENTS; _isAbstract = false; _position = position; _type = type; }
/// <summary> /// Constructeur pendant le runtime /// </summary> /// <param name="position">Position a partir duquel le joueur peut partir</param> public HazardCantBeOn(Vector2 position, DangerType type, bool value) { _id = FactID.FACTID_NOHAZARD; _isAbstract = false; _position = position; _type = type; _value = value; }
private static void Main() { var dangerType = new DangerType(); var bulletProofType = new BulletProofType(); Console.WriteLine("Press enter to fail fast"); Console.ReadLine(); //Environment.FailFast("Fail fast"); }
public static Color GetColor(DangerType dangerType) { switch (dangerType) { case DangerType.Low: default: return(Color.SteelBlue); case DangerType.Medium: return(Color.DarkOrange); case DangerType.High: return(Color.DarkRed); } }
void ChooseRandomDangerType() { int randomDanger = Random.Range(0, dangers.Length); dangerType = dangers[randomDanger]; }