예제 #1
0
        public override void OnDamage(int amount, Mobile from, bool willKill)
        {
            PlayerMobile pm             = null;
            int          amountmodified = amount;

            if (IsQuest)
            {
                if (Damagers != null)
                {
                    if (from is PlayerMobile)
                    {
                        pm = from as PlayerMobile;
                    }
                    else if (from is BaseCreature && ((BaseCreature)from).GetMaster() is PlayerMobile)
                    {
                        pm = ((BaseCreature)from).GetMaster() as PlayerMobile;
                    }
                    if (pm != null && Damagers.ContainsKey(pm))
                    {
                        Damagers[pm] += amountmodified;
                    }
                    else if (pm != null)
                    {
                        Damagers.Add(pm, amountmodified);
                    }
                }
            }
            base.OnDamage(amount, from, willKill);
        }
예제 #2
0
        public override void OnDamage(int amount, Mobile from, bool willKill)
        {
            ZombieAvatar avatar         = null;
            int          amountmodified = amount;

            if (Damagers != null)
            {
                if (from is ZombieAvatar)
                {
                    avatar = from as ZombieAvatar;
                }
                else if (from is BaseCreature && ((BaseCreature)from).GetMaster() is ZombieAvatar)
                {
                    avatar = ((BaseCreature)from).GetMaster() as ZombieAvatar;
                }
                if (avatar != null && Damagers.ContainsKey(avatar))
                {
                    Damagers[avatar] += amountmodified;
                }
                else if (avatar != null)
                {
                    Damagers.Add(avatar, amountmodified);
                }
            }

            base.OnDamage(amount, from, willKill);
        }