// Start is called before the first frame update void Start() { _damager = GetComponent <Damager>(); _attackTimeElapsed = 0.0F; _spear = transform.Find("Spear"); _damager.DisableDamager(); }
public void FinishAttack() { startedAttack = false; performingAttack = false; completedAttack = false; _attackTimeElapsed = 0.0F; _checkpoint1Reached = false; _damager.DisableDamager(); }