private void Awake() { MaximumHealth = 100; MaximumChi = 100; CurrentChi = MaximumChi; CurrentHealth = MaximumHealth; ChiLoadedEventArguments = new LoadedChiEventArgs(); ChiUsedEventArguments = new UsedChiEventArgs(); DamagedEventArguments = new DamagedEventArgs(); }
private static void Mobile_Damaged(Mobile m, DamagedEventArgs args) { bool isFromPlayer = args.From != null && args.From.IsPlayer; foreach (Spellsong spellsong in Spellsong.GetAllActiveSpellsongs(m).ToArray()) { if (isFromPlayer || args.Amount > Utility.Random(50)) { // Your spell song has been interrupted. spellsong.InterruptSong(1115710); } } }
private static void Mobile_Damaged(Mobile sender, DamagedEventArgs e) { if (!sender.Alive) { return; } var spellsong = Spellsong.GetEffectSpellsong <Tribulation>(sender); if (spellsong != null) { spellsong.OnDamage(sender, e.Amount); } }
private static void Mobile_Damaged(Mobile m, DamagedEventArgs args) { var amount = args.Amount; var from = args.From; NetState ourState = m.NetState, theirState = from?.NetState; if (ourState == null) { var master = m.GetDamageMaster(from); if (master != null) { ourState = master.NetState; } } if (theirState == null && from != null) { var master = from.GetDamageMaster(m); if (master != null) { theirState = master.NetState; } } if (amount > 0 && (ourState != null || theirState != null)) { var p = Packet.Acquire(new DamagePacket(m, amount)); if (ourState != null) { ourState.Send(p); } if (theirState != null && theirState != ourState) { theirState.Send(p); } Packet.Release(p); } }
private static void Mobile_Damaged(Mobile m, DamagedEventArgs args) { int amount = args.Amount; Mobile from = args.From; GameClient ourState = m.Client, theirState = (from == null ? null : from.Client); if (ourState == null) { Mobile master = m.GetDamageMaster(from); if (master != null) { ourState = master.Client; } } if (theirState == null && from != null) { Mobile master = from.GetDamageMaster(m); if (master != null) { theirState = master.Client; } } if (amount > 0 && (ourState != null || theirState != null)) { Packet p = Packet.Acquire(new DamagePacket(m, amount)); if (ourState != null) { ourState.Send(p); } if (theirState != null && theirState != ourState) { theirState.Send(p); } Packet.Release(p); } }